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TDR's Weapon pack

03-04-2006, 08:48 PM#1
TDR
The weapon pack I dit for the modelling callenge. There are 7 weapons in total, to be used as attachements. Tell me if there's something wrong when attaching them.
Some of them partialy or entirely use in-game textures. All are under or have exactly 100 faces.

All you need to know is in the zip file.

Enjoy and give credits to TDR if you use them.

Oh, and I won't approve this, 'cause it won't be moral; so someone else with the power to do so and who considers these are worthy should do it.
Attached Images
File type: jpgWeapons_pack.jpg (100.4 KB)
Attached Files
File type: zipTDR's Weapon pack.zip (233.8 KB)
03-04-2006, 09:16 PM#2
olofmoleman
~approved~
03-04-2006, 09:31 PM#3
Whitehorn
Work fine.

A quick note to anyone wanting to save space on the Poison blade - use the flaming blade texture and tint the model green :)

Falx ingame.
Attached Images
File type: jpgarmed_falx.jpg (10.9 KB)
03-05-2006, 06:49 AM#4
Dionesiist
Not gonna lie... I JUST LOVE THE FIRST SWORD!!!
03-05-2006, 02:42 PM#5
Game_Slave
very good, nothing else to say
04-09-2006, 01:41 AM#6
elemental
how do you attach those sword into a unit?
07-21-2006, 12:11 PM#7
samir555
sweeeeeeeeet
11-02-2006, 06:53 AM#8
ArchWorm
elemental use hand left, hand right nodes.
11-02-2006, 02:58 PM#9
TDR
ArchWorm, I suggest that you analyze things a bit before you post. First of all, that reply was from 7 months ago, so you may think that he already figured this out. Secondly, the user was last active 6 months a go, so what makes you think he'll be back any time soon? Please pay more attention, misters and misses.
11-25-2006, 12:40 PM#10
ArchWorm
TDR why not? Someone else would find this useful. ;)
I had an issue with these on my computer, but I have no idea, am I so stupid, or it's ME bug. When I look at flaming or poison blade in W3ME or in WE, emitter lines look perpendicular with the blades, not parallel. What's the problem with this?
11-25-2006, 01:07 PM#11
shadow1500
Quote:
Originally Posted by ArchWorm
TDR why not? Someone else would find this useful. ;)
I had an issue with these on my computer, but I have no idea, am I so stupid, or it's ME bug. When I look at flaming or poison blade in W3ME or in WE, emitter lines look perpendicular with the blades, not parallel. What's the problem with this?
It's Magos' model editor's fault, seems like it considers particle width as length and length as width.
11-25-2006, 01:51 PM#12
TDR
Exactly. In-game it works fine.
11-25-2006, 02:24 PM#13
ArchWorm
Quote:
Originally Posted by TDR
In-game it works fine.
But in my WE it doesn't work fine and with other models, that bug doesn't happen. I have no idea.
11-25-2006, 02:46 PM#14
TDR
Works like a charm

Zoom (requires log in)Zoom (requires log in)
Attached Images
File type: jpgwp_fsword.jpg (72.5 KB)
File type: jpgwp_psword.jpg (59.8 KB)
11-25-2006, 03:02 PM#15
ArchWorm
You even used your own Nightmare! =)
Alright, it seems that it's local computer bug, and no one will help me :'(
I'll have to edit them, do you allow?