| 03-04-2006, 08:52 PM | #1 | |
I want to create a forester in my map; and because of that I need to know if it's possible to make an ability which makes that a forester plants trees...like the worker who cut the trees...and get wood Quote:
I need someone who can create a trigger like that because I dont know how to make a trigger Hope you can help me ![]() |
| 03-05-2006, 02:22 AM | #2 |
Hmmmph..... I did this one quickly: Trigger: That will only work with a single tree. Also, don't forget to put your dummy ability instead of "Ability". |
| 03-05-2006, 02:56 AM | #3 |
This will work on any destructable tho, you'd have to make it not do that. And when he said plant trees, I thought he meant create new ones. If that is the case, you'd have to make it target a point and create a tree with birth animations bla bla bla u get my point eh? If not I shall make it for you! Mwahahahahahhaha!!! *cough, choke, die* |
| 03-05-2006, 06:42 PM | #4 |
Hm well I mean that the forester "plant" (make new) trees in a area and get wood for doing that...Is this clear? And I'm sorry but what is a "dummy" skill ![]() |
| 03-05-2006, 11:03 PM | #5 |
A dummy skill is a skill that does absolutely nothing. It's simply a placeholder. When the unit uses this ability, a trigger is called to produce the effect. Trigger: That should do... Don't forget to put your dummy skill instead of Ability! |
| 03-05-2006, 11:14 PM | #6 |
I think it would be better to use a unit starts the effects of an ability, the other event can be abused. |
| 03-06-2006, 01:20 PM | #7 |
Ähm sorry but do you know a dummy skill, which I can change? |
| 03-08-2006, 03:48 PM | #8 |
You can almost use any ground-targeting abilities as a dummy for this spell (like shockwave but remember to set 0 to damage, and remove the sp.effect) Another thing to think about is how the unit is going to use this skill. A harves wod ability is automated, while this skill would have to be used over and over again by the player. What you need is a trigger that makes the unit cast the ability again with a random offset when the cooldown is done. This can easy be made by adding a "wait" equal to the cooldown and the issue an order to do that again....(ohh...and you need to loop the prosses) |
| 03-09-2006, 05:44 PM | #9 |
Thanks , but are you able to change the Trigger ? Sothat it does what you mean? |
