| 03-07-2006, 05:58 PM | #1 |
I tried searching but couldn't find anything about this... How do you give small numbers (like does in the normal learn ability) on normal abilities? I have seen this been done, but have no idea how to do this. I want so that the spellbook (learn ability) has the number for how many point you have unused, and a number indicating the current level of the abilies inside the spellbook. |
| 03-07-2006, 06:01 PM | #2 |
That's not a spellbook, that's a learn skill menu that's specially coded to show those numbers. You can't get those numbers on regular abilities, you might have seen things like items in a shop or something similar. |
| 03-07-2006, 07:40 PM | #3 |
I've seen people use custom icons to accomplish that, kind of lame but that's the only way to add numbers to ability icons inside a spellbook |
| 03-07-2006, 08:37 PM | #4 |
okay... another question i have is, what is the best way to avoid interupting the order of the hero when learning a spell? I though of saving the order in a variable (both type and targert) and make the unit do that after i has casted the spell. there is a problem to this tough...if you interupt something like a channelig-spell you will lose the casting. Another idea is the few spells that don't interupt the order of the caster, like divine shield...the only problem is that i need 8 (that's right...8!) such spells in order to have a learn ability dummy for every spell. I don't know if there is 8. (every one of my heroes has 8 spells, but you can only pick 4 of them....) Anyone knows of 7 other such spells or another way around this? |
| 03-07-2006, 08:47 PM | #5 |
Divine Shield Mana Shield Defend Barserk Immolation uhh is that it? |
| 03-07-2006, 10:43 PM | #6 |
I think Magic Defense works too. However, I'm not sure if they both have the same ID. |
| 03-08-2006, 12:45 PM | #7 |
well 5-6 is better than nothing....keep posting if you come upp with any more... a bit off topic but: Another question while i'm typing....I'm making a spell that shoots a missile forwards (actualy a unit with loctus), The unit attack-moves forwards, and if it attacks anybody it will explode (having a range,sight and attack-rage of about 50). The problem is that it turns to the target and waits about 0.5 seconds before shooting, looking really stupid. I set its attack to be an instand missile but still it does this, is there any way to speed up it's attack or making it attack while still moving? |
| 03-08-2006, 06:05 PM | #8 |
Set the attack backswing and damage point to 0 for the unit in the object editor. |
| 03-09-2006, 02:03 PM | #9 |
I already did that. did help a bit, but still not what i wanted. Is there some way to have a unit attack while moving? |
| 03-09-2006, 02:24 PM | #10 |
Either by sliding with move instantly, or by Phoenix's ability... ![]() |
| 03-10-2006, 10:29 AM | #11 |
ok, thanks...(rep)..... Another thing that i though of, arent there a bunch of item-skills that are instant and does not interupt orders? Like the gain agility ability to the tomes? is it possible to use such skills or is there som restrictions? |
| 03-12-2006, 06:47 AM | #12 |
You forgot to rep me :P I think it is possible to add this ability. try it. |
| 03-12-2006, 03:04 PM | #13 |
"You must spread some Reputation around before giving it to Jacek again. " sorry, i'll rep you later. Haven't checked the item skills yet, i'll post here when i do. |
