| 03-08-2006, 09:54 AM | #1 |
Hello. I have a unit in my map named "Mechano". Its a pure Steam Tank. The Mechano has a melee attack. But it also has a ranged attack. The Mechano works like a mobile burrow, where peasants easiliy can go in and out from it. I want the Mechano to be able to always use its melee attack. But I want the ranged attack to work only when peasants enter the Mechano. But the problem is that the Mechano cannot attack at all unless peasants enters it, and when they do enter it only one of the attacks works. Is it possible to make the Mechano able to always use its melee attack and also be able to fire rockets when peasants enters it? This unit is the most important unit on my map so I really want it to work. Thanks. |
| 03-08-2006, 11:24 AM | #2 |
Try to do something based on Hypogrif tamming instead. |
| 03-08-2006, 11:32 AM | #3 |
Guest | Perhaps check for when a peasant enters, and add a Phoenix-fire style ability? Then remove when they're unloaded. And then just use a normal cargo-hold. |
| 03-08-2006, 12:48 PM | #4 |
No, what Vex said is best. Its basically unit replacement, but its already created and simple as can be. You need only 3 unit types and two spells. Oh and sorry Vex but its 'Hippogryph Taming' |
| 03-08-2006, 01:57 PM | #5 |
Yeah I thought about the Hippogryph Taming, but I want the Mechano to be able to shoot faster when more Peasents enters it. Kinda like a burrow. But perhaps that is possible to make with Hippogryph Taming aswell? Hmm. Is there any triggers for this? |
| 03-08-2006, 05:53 PM | #6 |
No question is your best bet. Have several versions and use a different one for the number of units inside the tank. Just remember that a unit can only have one active phoenix fire spell at a time so u cant stack unless you use itens. Also dont forget to detect if a peasant dies while inside the box. |
| 03-09-2006, 03:38 PM | #7 |
But how can Phoenix Fire help the Mechano to be able to make one of its attacks attack faster and faster when more peasants enters it, and the other attack to always be able to attack even when there is no peasents in it? |
| 03-09-2006, 04:54 PM | #8 |
Make the phoenix fire attack its melee attack... then its range attack is the peasants. Say 2 peasants enter the tank, replace with tank lvl 2, 3 with tank lvl 3... etc. |
| 03-10-2006, 06:07 PM | #9 |
Gosh, now I'm confused. I think I understand but I'm not sure. Thanks for all your replies by the way, but can someone write it step by step or so? Would be really nice, cause I'm not so skilled at the editor anymore.. Been a while since I constructed maps.. |
| 03-10-2006, 09:34 PM | #10 |
orcish war burrows? |
| 03-10-2006, 10:38 PM | #11 |
"Perhaps check for when a peasant enters, and add a Phoenix-fire style ability? Then remove when they're unloaded. And then just use a normal cargo-hold." This sounds great, but can someone show it step by step cause I assume that it needs a trigger? Thanks |
| 03-10-2006, 10:51 PM | #12 |
The Hipogryphon training idea sounds way better. Just have a version of that, with it producing a mechano with a better melee attack OR ranged attack, and then use modified pheonix fire for the other attack (cannot have two normal attacks at once). |
| 03-11-2006, 01:29 PM | #13 |
Well yes, but I would like Peasents to be in the Mechano, cause when the Mechano dies the Peasents pops out and becomes rather vulnerable to enemy fire, and Peasents have a high bounty :) .. The more Peasents that enters the Mechano the faster it shoots.. Thats why I thougt of perhaps have a normal melee attack and Phoenix Fire as the ranged attack.. But then I need a trigger that makes the Phoenix Fire attack faster and faster when more Peasents are loaded into the cargo hold.. (Or Hippogryh Taming if you think that is better, but please describe it step by step or so cause I am not sure how to make it work) |
| 03-11-2006, 01:31 PM | #14 |
Use trigger when unit enters mechano increase level of Phoenix Fire. Should work. |
| 03-11-2006, 01:44 PM | #15 | |
Quote:
How would the exact trigger look like? |
