| 03-08-2006, 01:04 PM | #1 |
Ok so far I've got this> Create a unit with the sphere model at position of a unit with an ofset. Now I want to make it spin. Would I have to say e.g. create it at 50 east of unit. Order it to move to 50 north, then order it to move to 50 west then 50 south in a constant loop? Vile told me to order it to move at an angle, I have no idea how to do this? |
| 03-08-2006, 01:09 PM | #2 |
I assume you mean you want it to orbit. Well if that is the case you just move the unit to an offset of a point every 0.0X seconds, and contantly increment the angle it is offset by. Note: Once an angle becomes greater than 360 its all good, 450 degrees is in reality the same as 90 degrees |
| 03-08-2006, 01:31 PM | #3 |
I could make a model if you need it permanent? Like 1-2KB. |
| 03-08-2006, 01:46 PM | #4 |
How do you make a unit move with an angel thou? Code:
Unit - Order (Last created unit) to Move To (((Position of deecredsilenceunit) offset by (-500.00, 0.00)) offset by 0.00 towards 270.00 degrees) I tried that, sphere just moved in a straight line I tried many differnet angels to experiment but always just a straight line |
| 03-08-2006, 01:51 PM | #5 |
Do an instant move. |
| 03-08-2006, 02:10 PM | #6 |
| 03-08-2006, 02:29 PM | #7 |
White globes? |
| 03-08-2006, 02:54 PM | #8 |
yup with black borders |
| 03-08-2006, 03:25 PM | #9 |
OK. So am I making this orbit a point, or 'spin' on the spot? |
| 03-08-2006, 03:52 PM | #10 |
when they are talking about changing angle they talk about when you are setting the globe (position) you use the polar offset. With it you set the orb to be x distance from the unit with y angle. The trick is looping this and adding one to the y, creating a prosses like this: 50 away form the unit at angle 0 50 away form the unit at angle 1 50 away form the unit at angle 2 up to 50 away form the unit at angle 360 This will create the effect that the orb is orbiting around the unit. |
| 03-08-2006, 04:05 PM | #11 | |
Quote:
Perhaps I should explain the two spell, in which I need them for. If I manage to do them, the'll be for the spell contest. Gravity - Bullets Channel - targets a point or unit Once cast, creates 1 sphere that orbits caster per second, for up to a maximum of 10 seconds/spheres. Then the spheres are shot at very high velocity at targeted point. On contact with a unit they dissipate dealing (level of ability x 30) damage. Each bullet has a 25% chance to stun. The bullets have a maximum range of 2000 + (level of ability x 500) at which they dissipate if no contact is made. Gravity - Silence Creates (level of ability x 1) spheres, that circle target enemy unit. Each sphere in turn will prevent the targeted unit from casting a spell and then dissipate. The spheres dissipate in time and are dispellable. So just a sphere that orbits a unit. Ive been experimenting with buffs and the bloodmages sphere ability it seems to work ok but it only seems to work on bloodmage ![]() also thx Drakum, now I understand :-) |
| 03-08-2006, 04:39 PM | #12 |
I believe the Bloodmage has an animated attachment point. |
| 03-08-2006, 04:45 PM | #13 |
hmm, would your model be able to orbit a unit? EDIT: Ah I found a way with lightning orb effect Code:
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Items\AIlb\AIlbTarget.mdl |
| 03-08-2006, 05:06 PM | #14 |
| 03-08-2006, 05:11 PM | #15 |
