| 03-08-2006, 02:43 PM | #1 |
I'm loving Vex's map optimizer! I just let it optimize a string file - wow 50% smaller is amazing! empty strings are erased, which is good for file size, but it blocks the re-import of the string file. WE pops up an error message saying sth like 'nay, there's a bunch of strings missing', and that's about it. So how to tell WE that these empty strings aren't of any need, and that the optimized file has to be imported? |
| 03-08-2006, 02:45 PM | #2 |
Wouldn't the easiest thing just be to optimize the map when it was finished, then the strings are automatically optimized too? |
| 03-08-2006, 03:29 PM | #3 |
Well the WE ignores the errors, it pops up the 'missing string' errors but other than that it doesn't care anyway. So I really don't see the problem. |
| 03-08-2006, 04:24 PM | #4 |
not quite. when exporting the strings to see whether the changes have been made, I got a string file with the same old content, which means that WE does not simply ignore it. I bet the best thing is, just as Blade stated, not to care about strings at all until the map is ready to be published (and optimized). seems like I can't do more than that. thanks for your answers. |
