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import optimized strings

03-08-2006, 02:43 PM#1
Doomhammer
I'm loving Vex's map optimizer!

I just let it optimize a string file - wow 50% smaller is amazing!
empty strings are erased, which is good for file size, but it blocks the re-import of the string file. WE pops up an error message saying sth like 'nay, there's a bunch of strings missing', and that's about it. So how to tell WE that these empty strings aren't of any need, and that the optimized file has to be imported?
03-08-2006, 02:45 PM#2
Blade.dk
Wouldn't the easiest thing just be to optimize the map when it was finished, then the strings are automatically optimized too?
03-08-2006, 03:29 PM#3
PitzerMike
Well the WE ignores the errors, it pops up the 'missing string' errors but other than that it doesn't care anyway.
So I really don't see the problem.
03-08-2006, 04:24 PM#4
Doomhammer
not quite. when exporting the strings to see whether the changes have been made, I got a string file with the same old content, which means that WE does not simply ignore it.

I bet the best thing is, just as Blade stated, not to care about strings at all until the map is ready to be published (and optimized).

seems like I can't do more than that.

thanks for your answers.