| 03-09-2006, 10:22 PM | #1 |
Ok, well, i have a few questions that boggle me. 1. is there any way of getting ALL the neutral enemies on 1 map? It seems there are diffrent enemies for each tile set o.O. 2. Is there any way to select a single unit or building, and edit it? Without going through the object editor trying to edit a specific object? 3. Any way to delete objects without haveing to use ctrl+z? 4. And does the computer recognize river ramps?, i made a base for a computer which was a big moat, and i made ramps down into the rive they were very big, on each side, but the computer didn't do anyhtign at all [i supplied gold and trees right next to the start point] so i asume the computer didn't do anything becasue it couldnt path its way to an enemy, or maby i'm just delusional, and there was another error i didn't see. Edit: Also, how can i make all the netral hostile/passive units respawn? [can buildings respawn?] |
| 03-09-2006, 10:30 PM | #2 |
1. It's just how they're organised in the editor. You should be able to playce any neutral hostile unit on oyur map no matter what tileset it's from. 2. I'm not sure I know what you mean. The object editor is the one and only place where you can alter unit stats. 3. Press delete while having the unit selected? 4. Did you run the melee AI scripts? (there's a trigger action that does that, you can find it in the default melee initialization trigger) |
| 03-09-2006, 10:57 PM | #3 |
Yes, but HOW do i select units?, i cna't seem to select them. As for respawning units? |
| 03-10-2006, 02:55 AM | #4 |
To select them, like in most other interfaces, click them with your left mouse button. Failing that, hold your left mouse button and drag it, selecting an area, and releasing it will suffice. For respawning, you'll have to use triggers, and searching for "creep respawn system" or something similar should land you in an easy to use system. |
| 03-10-2006, 11:28 AM | #5 |
Well, apparently, you cannot select any units unless the tool apllette is open, which i rarely use [becasue its so damn hard to open] |
| 03-10-2006, 08:32 PM | #6 | |
Quote:
THATS a new one! Try Window -> Bursh List -> Uncheck to increase WE performance. |
| 03-11-2006, 03:14 AM | #7 |
preformance is fine... |
| 03-11-2006, 04:26 AM | #8 | |
Quote:
Explain. |
| 03-11-2006, 11:13 AM | #9 |
When i open the editor, the tool bar isn't open, i have to go into object editor, select a unit, and click open in tool apllette, lol. |
| 03-11-2006, 11:57 AM | #10 |
Or you can click Window -> New Palette. |
