| 03-10-2006, 12:19 AM | #2 |
You might want to explain what the cheats do, and why you are revealing the map in your first trigger... |
| 03-10-2006, 12:22 AM | #3 |
that was an accidental typo, thanks for pointing it out. |
| 03-10-2006, 08:06 AM | #4 |
Niice... very usefull |
| 03-10-2006, 08:52 AM | #5 |
It's lame efficiency. Why don't you use 'a user types -Iseedeadpeople' as the event? |
| 03-10-2006, 10:57 AM | #6 |
hmnn whitehorn that's a burn! you can't detect cheat codes using the chat event |
| 03-10-2006, 11:48 AM | #7 |
i think whitehorn is confused, he is probably thinking this is a tutorial to get ingame single player cheats in multiplayer. |
| 03-10-2006, 11:49 AM | #8 | |
Quote:
Not at all. But your trigger was pretty lame considering it emulated the cheat rather than countered it :P |
| 03-10-2006, 01:57 PM | #9 |
I thought cheats can be removed by importing empty cheats file or something into map. |
| 03-10-2006, 07:33 PM | #10 |
no, It used to work but not anymore. And I don't understand any of the triggers posted her |
| 03-10-2006, 07:58 PM | #11 |
The last one makes some sense, but you can just slightly increase your gold and lumber each time. I don't seem to get the others either. |
| 03-10-2006, 10:21 PM | #12 | |
Quote:
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| 03-11-2006, 10:46 AM | #13 |
All right I understand the anti Iseedeadpeople now, but would that actually work with maphacks? I think the best way (less charging) is to add a corrupted model that makes the game crash to an area that is invisible |
| 03-22-2006, 10:20 PM | #15 |
This is pretty useful i guess - approved. Please consider updating your tutorial with MrApple's suggestion. |
