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kinda like runescape leveling system

03-10-2006, 03:38 AM#1
xdI77IHdx
how do i make it in the game where u can autocast an ability then work on that ability and then it levels up or it adds strength when its on attack mode then u have to kill more to level and also if your hero moves around alot it increases movement speed and other things agility, intellegence maybe could be someway of leveling and ya... thats all i got.
03-10-2006, 03:39 AM#2
xdI77IHdx
i just dont like it where u add stat points because then the player mightve messed up his stat points and then he can level his other stats without reseting or anything.
03-10-2006, 03:58 AM#3
paidan_fain
Two things:
1) Do you mind using puncuation because the your post has a "Sometimes a Great Notion" feel to it. Its somewhat hard to read.

2) I haven't played runescape since the 2-d version but If I understand what you want:
A) Why not use a local player multiboard to display the values so you don't have to mess
with stat points, as xdI77IHdx said?

B) I would create an ability based off of searing arrow with no mana
cost and chosen range (eg. Give mining 0 range so when he
attacks, it auto-triggers "Searing Arrow" at 0 range). Then, use a trigger
that catches everytime the spell is cast, and change respective
multiboard value.

PM me if you want specific details.

Just My Two Cents
03-10-2006, 05:59 AM#4
Tiki
xdI77IHdx learn to speak english, no damn clue how to understand you. And if you talk like that no one will understand your map whatsoever.
03-13-2006, 07:23 PM#5
Guest
I play runescape 2 :D
u might wanna add a trigger ordering a count of the lesser abilities like strength, agility and intelligence. You could remove the experience gain on gameplay constants, then use the count of the skills to wokr out levels eg.
when some1 gains over 10 strength points order a trigger to raise the heros level.

NOTE: for agility obsticals or stuff like dat use the if then else function
If "heros agilty over 20" activate the obstical passage trigger/ if not disable the trigger.
you could count agilty points by using a variable trigger, adding 1 or more to the value everytime you gain agility. Sorry i cant make this clearer :/ sorry :P