| 03-10-2006, 10:10 PM | #1 |
The title probably isn't final. Anyways. Any one ever play any contra games? Well if you didn't you should. This map i'm working on with a friend who goes by the name Ender and I may find some other people who are interested. The map is meant for fast paced action requiring quick hand and lots of features and kick ass music (i'll try to make the map as small as it can be). The first map (and i plan on making a series) is pretty much a street theme. First you select your character. each with some unique aspects. Then you spawn in an "armory room" where you buy some weapons and some items. Once you blow the door down the action starts. The action is real time with up to 6 players. Meant to utilize contra's "run and gun" style. I tested it with Ender and the map is REAL fun. Theres various enemies that have certain challenges and some boss sequences. Can't wait till it's done. Should be a real fun map. Son of uh...Well I'm still having trouble uploading it. i'll try tommorow or the day after. The file is under 5 mb. And sorry for the double posting i'll try to be more careful. WOOT WOOT! K i got it going now. Heres a bunch of screen shots an a zip folder with the demo and a replay you can watch that'll pretty much show you how it's done. Please give it a try and tell me what you think ![]() here is an updated beta. tell me what you think. The gunner is the only one who is now a hero so only use him and tell me what you think of the mini gun system. |
| 03-10-2006, 10:52 PM | #2 |
Does it have a custom camera? |
| 03-10-2006, 11:11 PM | #3 |
Hum... got any screenshots yet? |
| 03-13-2006, 08:27 PM | #4 |
right. lol. i dont have internet at home and my main access is at school. I have long term access to internet at times but not right now. i'll capture some screen shots and bring em in when i can. anyways. you think i should add custom cameras? on second thought. i think that would be a very good idea considering that you may require a comfortable camera at times. i'll submit a demo when i can. anyone know any good map protectors? i haven't got one yet. |
| 03-13-2006, 08:29 PM | #5 |
p.s. correct me if i'm wrong but is that a nintendo revolution in your sig? it has a weird controler that looks like a tv remote. dont quite see how that works. err....this is irrelevant ignore me. |
| 03-13-2006, 08:49 PM | #6 |
Just a note on the custom music. After I post the demo you may see but the music really adds to the action and gives the map a deeper feel of action. But some may note that music makes maps significantly larger. Other than the fact that i have things like a custom loading screen, I may import models, and a heck load of triggers the map may be farely large but i'll try to make the final product under 3 or 4 mb. I have some ways of making music files smaller so I should be able to manage 3mb. |
| 03-13-2006, 09:04 PM | #7 |
OK, firstly, find the edit button. Triple posting gets on people's nerves. Secondly, 3mb is way too big. 2mb is too big. 1mb is, in fact, starting to push it. Avoid custom music for online maps. They take up way too much room, and people just won't DL it. |
| 03-14-2006, 05:50 PM | #8 |
haha, sorry. well i suppose your right. however their is this helms deep map i play online often and i usually have no problem getting people to join and the map is like 2-3 mb. if its such an issue here. i can create a short techno loop to make the map like .8 mb or something. |
| 03-15-2006, 04:47 PM | #9 |
argh i'm having trouble uploading the demo. i'll try later. |
| 03-15-2006, 05:30 PM | #10 |
Refrain from double posting. |
| 03-17-2006, 03:30 PM | #11 |
yeah i wish i could delete those messages. for those who tried the demo which it doesnt look like anyone has. can you also tell me what you think about the loading screen? the loading screen is the biggest import i have. two of the texture files are like 350 kb each. i managed to reduce it to like 120 kb each but now i cant even start the map. i get a fatal error. i used adobe photoshop to make it and reduce it but that doesnt seem to work. i might just get rid of the loading screen all together. what do you think? |
| 03-17-2006, 04:49 PM | #12 |
Tried the map. The checkpoint system doesn't work. If you want to buy anything, you have to run all the way back, and by the time masses of enemies have spawned. Also, in a game where the idea is to dodge, why do many abilities require you to channel them for quite a period? |
| 03-17-2006, 07:54 PM | #13 |
yeah. some of those weapons are too powerful so they require careful timing. it is also to premote team work such as destracting them while you plow them. but i can reduce the channel time. and the checkpoints SHOULD work. i dont know why they won't for you. i tested it like 100's of times and it worked and i also tested it online with a friend. but i might have accidently changed something before i saved it to make it not work.i'll fix it later on today and post an update. Also, only level 3 weapons should have a channel time which is why you should have at least one of each weapon level. Watch the replay if you havent allready. |
| 03-17-2006, 08:57 PM | #14 |
No, they technically work, but they don't work well in practise, since if you want to buy something you have to run all the way back, and by that time a mass of enemies have spawned. For the channelling, I was talking for stuff like the volcano ability, rather than the weapons (for which I think that the timing required should work very well in team combat). |
| 03-20-2006, 04:00 PM | #15 |
Oh right, the volcano item I plan on fixing. And the map was meant to be progressive so you just keep going until you find another store to buy weapons at, but I was thinking about making a checkpoint system where you allwasy spawn at the beggining where there is a portal that will wapr you to the check point. |
