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afterUnits boolean

03-11-2006, 05:46 PM#1
The_AwaKening
Just wondering what this is doing. I've been removing a lot of my BJ functions and come across fog modifier

native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier

What would setting afterUnits true or false change?
03-11-2006, 07:50 PM#2
Vexorian
What I thought it does is to determine if units' sight range can affect the visibility on that area, haven't tested though