| 03-11-2006, 05:46 PM | #1 |
Just wondering what this is doing. I've been removing a lot of my BJ functions and come across fog modifier native CreateFogModifierRect takes player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits returns fogmodifier What would setting afterUnits true or false change? |
| 03-11-2006, 07:50 PM | #2 |
What I thought it does is to determine if units' sight range can affect the visibility on that area, haven't tested though |
