| 03-12-2006, 07:36 PM | #1 |
Ok Im Making Team Suvival And I need The Creep Spawn Trigger Mine Dont Work I Need Them To Start At 1 End And Go To portal, There Are 3 Spawns I need 30 in each and theres a middle on whitch the 30 will divide in 15 so 15 goes left 15 goes right |
| 03-12-2006, 07:58 PM | #2 | |
Quote:
dont capitalize the thread title, dont start every letter with a capital letter and use puncation, it gets really hard to understand run on's w/o breaks so you want 3 spawn places that spawn 30 each and will split into 2 groups when it reaches the portal, am i right |
| 03-12-2006, 09:49 PM | #3 |
ok no , only the middle one splits into 2 groups andjoins up into the other lane Look At Picture |
| 03-13-2006, 12:58 AM | #4 |
Sorry For Double Posting But I really Need Help With This Trigger. |
| 03-13-2006, 01:28 AM | #5 |
its many triggers accually, simple tho, you need regions are the corners and direction to the next place |
| 03-13-2006, 01:32 AM | #6 |
I have Regoins Everywhere But I dont KNow that Trigger, TO Make Them Move and ya. but other triggers i know |
| 03-13-2006, 01:37 AM | #7 |
use the a unit enters region.. issues unit to center of region.. |
| 03-13-2006, 03:09 AM | #8 |
Give him the answer already! Yes it's triggers, I guess that's why he posts it in the trigger forum -.- For the simplest system (there are other spawning systems with supposedly less lag, but I haven't looked through them), you only need to know the following: Events: Unit enters region Conditions: <Integer Comparison> - Custom value of unit equals to ... Actions: <Unit> - Create unit at point <Unit> - Issue order targeting a point <Unit> - Set custom value Not exact syntax. Since you know how to create regions, just mix and match these actions and all will fall into place. Wheee. If you look hard enough you'll find all the triggers you need. |
