| 03-14-2006, 12:30 AM | #1 |
I'm trying to figure out how to replace a destructible after it dies more than once, you see It will respawn the destructible the first time you kill it but not the second time, is there something that I'm doing wrong? I do the whole "Destructible Within Region Dies - Destructible = Destructible - Create Destructible At RegionXX - but the problem is it won't involve any further triggers with the newly spawned destructible |
| 03-14-2006, 12:54 AM | #2 |
My guess is that you are selecting a particular destructable preplaced in your map as your event. Make sure that you are just using Generic Event instead of specific. |
| 03-14-2006, 12:56 AM | #3 | |
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| 03-14-2006, 01:00 AM | #4 |
I didn't read your first post closely enough. List one of your other triggers associated to it. Problem isn't with the one you listed. |
| 03-14-2006, 01:02 AM | #5 | |
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- Create Random Item At Position of Dying Destructible the problem is, if I Kill a newly spawned desructible it won't spawn the item or replace the killed destructible |
| 03-14-2006, 01:08 AM | #6 |
Better let someone else handle this one I guess. Sounds like the newly placed destructable isn't determined by the map anymore to be in the region. Maybe they have to be preplaced at init to be considered for that trigger. |
| 03-14-2006, 01:10 AM | #7 | |
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