| 03-14-2006, 05:09 PM | #2 |
Well, the first trigger seems a bit random. Why is the allies of player 7 under the else? Should the lives (second trigger) only be affecting player 12? |
| 03-14-2006, 05:21 PM | #3 |
Because player 6 and 12 are creeps, and player 7 and 1 are the allies its 5v5 |
| 03-14-2006, 05:51 PM | #4 |
You can change the [(Player number of Player 12 (Brown))] to [12] as it's the same thing. |
| 03-14-2006, 08:46 PM | #5 |
All I WAnt It To Do Is Go Down From 100 and say a text u Lost u like u Have # Remaining |
| 03-14-2006, 08:57 PM | #6 |
Alright, just go to the games section of triggers, then select the Text Message (Auto-timed) trigger. Example: Trigger: Game - Display to Player Group - Player 1 (Red) the text: (You have + ((insert variable here) + lives remaining.)) |
| 03-14-2006, 09:01 PM | #7 |
You don't set the lives array to 100 at the begining, so it is 0. |
| 03-14-2006, 09:08 PM | #8 |
Make a trigger for map initialization, and then put this in it: Trigger: Set (lives variable) to 100 |
| 03-14-2006, 09:50 PM | #9 |
ok thx il try it |
| 03-14-2006, 10:14 PM | #10 |
Now I Cant Get Ride Of That 0 Buy The ------------------- 0 looks like that |
| 03-14-2006, 10:43 PM | #11 |
Change to a multiboard, it doesn't require a value, but you can still put in the lives. |
