| 03-16-2006, 10:34 PM | #1 |
Sometimes when I make a trigger spell with a dummy caster I can tell it to cast and then remove it, but sometimes I have to wait for a bit before I can remove it or the spell won't be cast, even though the casting time is 0. I even copied some spells from one map to another and they stopped working. The only thing that seems to make it work now is that I don't immediately remove the dummy caster. This makes no sense to me. |
| 03-16-2006, 10:55 PM | #2 |
Units have a property, "Art - Animation - Casting point" and "Art - Animation - Casting backswing" try setting those to 0. |
| 03-17-2006, 12:02 AM | #3 |
i think some spells have a mandatory time even if it is 0, if you look at nova and coil and u use with 0 cooldown and rally, coil will shoot alot faster |
| 03-17-2006, 03:29 AM | #4 |
You should ne able to remove the dummy unit though. Would also be a bit handier if you gave us the triggers you are working with. |
| 03-17-2006, 03:31 PM | #5 |
Don't remove it, just add a timed life to it and let it handle itself. |
| 03-17-2006, 07:10 PM | #6 |
That is a good idea Chuckle_Brother. I have done that sometimes but I thought it might not be totally efficient or something. But if there are no drawbacks to that method then right on. The cast backswing stuff didn't help. And I think you meant blend time, not casting point shadow1500. At least it is blend time and backswing that Vex has set to 0 on the caster in his Caster System. |
| 03-17-2006, 09:35 PM | #7 |
Sorry, it was the casting point that needed to be zero! What is that exactly? The caster in the caster system is based off a wisp so it's default casting point is zero. And that explains why it worked on the map where I originally designed the spell, because I had based the dummy caster off of a wisp, whereas the map that I was copying the spell in to used a dummy caster based off of a footman, doh. Thanks for the help everyone, and especially shadow for nailing the problem. |
| 03-17-2006, 10:01 PM | #8 |
Casting point is the time between when a target is selected and when the spell is actualy cast by the unit, cast backswing (i think) is the time between the actual casting and when the unit can be ordered again. |
