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pathing problems

03-17-2006, 12:31 AM#1
Linera
I have terrain all done using raise tools. My problem is I have large areas that I need to make unwalkable.

I have already tried the action:
Trigger:
Environment - Set terrain pathing at (Center of Region 001 <gen>) of type Walkability to Off

This however doesn't work.

Any way to do this?
03-17-2006, 12:34 AM#2
Ice_Keese
Have you tried using the pathing blockers?

And look closely: "Center of Region". If what I think is right, then it will only make the center unpathable.
03-17-2006, 12:59 AM#3
Linera
The areas I need to make unwalkable are way to big for pathing blockers as I hit the doodad limit very quickly with just pathing blockers.
03-17-2006, 01:19 AM#4
Immoralis
i used that trigger before, only a very small part of the center of the region is un pathable, its a really bad method to block pathing
03-17-2006, 02:28 AM#5
BBDino
Yes, notice that it says "at center of region", although i'm not sure of the specifics i assume that it only modifes one 'Unit' of pathing (pathing blocker sized).
03-17-2006, 02:29 AM#6
Linera
I really need a way to path this large area unwalkable.
03-17-2006, 03:18 AM#7
Immoralis
you can make buildings or doodads, or a corrupt model with a pathing map. i heard of a method using corrupt models that were not selectable and didnt use locus
03-17-2006, 03:32 AM#8
Linera
there is a unit limit just like a doodad limit.
03-17-2006, 05:55 AM#9
Blade.dk
Well, if limits are causing problems, I would recommend you to use WE-No-Limits.
03-17-2006, 04:05 PM#10
Anitarf
Well, this is all I found, it makes a single terrain space pathable/unpathable. Couldn't find anything that worked on a rect or a region.
03-17-2006, 04:25 PM#11
paidan_fain
Well, You if want to have the cheesiest code ever you could:

Use the code you posted at the top but have it offset to the top left of the rect. THen, loop through the entire rectt, applying unwalkable. If its as big as you say it is, its gonna be slow though