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Fortress III - The Arctic Experiment

03-17-2006, 01:55 AM#1
Immoralis
Quote:
Originally Posted by Storyline
Scientists were developing a chemical called C-41 that could outlast and outperform Kevlar by an unimaginable amount but failed and instead made users that equipped it crazy and hungry for blood. This was caused by a chemical compound called Tevron used as a catalyst for the reaction of the C-41 but was accidentally forgotten to be taken out before the it was molded onto the exoskeleton the modern day marine armor. The Tevron was a solid that skipped the liquid phase when it got too hot like dry ice and vaporized at the joints from repeated friction. It seeped into the marine’s helmet, causing temporary nausea followed by vomiting but eventually led to insomnia, bloodshot eyes, and total lack of control for any bodily functions.

This map is the sequel to Fortress II Outbreak which was the second map I made.

This is a zombie defence game with a save/load system inspirired by that of S3 Marines made by Sentry III. The weapon/ammo system was also large related to S3's also. There are 10 human players, 1 computer ally and 1 computer enemy. The game starts when a team of marines attempt to go and collect the remaining C-41 for further testing. They find out quickly that the surviviors they were trying to find, soon came and tried to find them. They set up a make-shift camp in the dilapited and now abandoned research facility.

Design Team
xerox237 -project leader
chuckle_brother - systems
eliden - icon artist
(Not so much a team as a motley group of enthusiasts)

Features:
-Weapon/Ammo system purely item based
-Advanced projectile system that allows realistic baslistic for different weapons such as the shotgun and the sniper. Zombies can now dodge bullets without using a poor evasion system
-Save/Load code that includes your hero type. This allows players to accually create different characters based on which save/load they choose to use.

We also would like help on making items and possibly a better terrain.
Any help is appreciated.

This is the website for more information
http://gpu.mooo.com:8000/AML/

About Demo map:
This was really long ago before I had a major weapons change which is still a WIP using chuckle's balistic system, this just shows the layout and some other basic stuff.

Credits
Vexorian for optimiser
Azazel_ for help
Sentry 3 for ideas
Icons from MC !
Models By MC !

EDIT: Upload failed so download it here:
http://www.epicwar.com/maps/download/1978/TAE97-OPT.w3x
Attached Images
File type: pngWeapon system.PNG (110.8 KB)
File type: jpgNazer.JPG (82.6 KB)
File type: jpgPS1.JPG (92.4 KB)
03-17-2006, 06:34 AM#2
Hyarion
Please, for the love of all that is holy, IMPORT A MAGAZINE ICON! It'll only take about 12kb, but it will make it SO much better then using bracelets for your clips.
03-17-2006, 08:20 PM#3
Immoralis
Thank you for your reply

Ammo icon already made, will be put in next version, the bracer was just a dummy icon.
04-06-2006, 02:55 AM#4
Immoralis
New version posts following weapons work:

Working Weapons:
Assault Rifle
Assault Shotgun
Tactical Shotgun
Dual Assault Rifle
Battle Rifle

Wrist Vulcan
Dual Wrist Vulcan
Horned Trident
Snout Nose
Perdition

also weapon/switch systems are 100% working for those weapons

Comments and ideas are welcomed, mostly item ideas.