| 03-17-2006, 02:14 AM | #2 |
divide things by 10, so at 10,000 hp, it doesnt flash randomly(the hp bar that is) |
| 03-17-2006, 02:16 AM | #3 | |
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| 03-17-2006, 06:32 AM | #4 |
He means that you shouldn't have such high numbers for everything. Instead of giving heroes 10000-ish HP, and enemies having 100 damage, give them 5000 HP, and enemies 50 damage. Maps with heroes that have so much HP you can't actually read it any more because it won't fit in the box look unprofessional. In screenshot one, you have flowers growing out of tiles. In screenshots two and three, the terrain is awful. Use more than one texture, and use the raise/lower ground tools to give a bit of height variation. |
| 03-17-2006, 07:25 AM | #5 |
They have the point. It is much more enjoyable to play campaigns/maps that look professional. Although they might have some interesting and working ideas it adds much to the gameplay if everything seems to be in order instead of texts that won't fit in the spaces left for them etc... |
| 03-19-2006, 12:49 AM | #7 |
that terrain looks much better, trust me 3rd person and wc3 do not mix. Stick with birds eye view. I was wondering if you were okay after the first terrain screenies ;) |
| 03-19-2006, 12:55 AM | #8 | |
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| 03-19-2006, 01:13 AM | #9 |
ya the terrain is getting along pretty good, very pro like; but Im not really that great with the editor yet so i shouldnt be sayin' this. I like the classes though, they each have their own edge, makes the game more interesting. |
| 03-20-2006, 11:55 PM | #10 | |
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| 03-22-2006, 01:17 AM | #11 |
ya i help out with the testing, unfortunately im not a big help with the map triggering and stuff yet. You gotta start somewhere right? So i just criticize um tell he grabs the bat with the brick tied to it, then i stop. i gotta protect monitors from total brickfullness right? so anyhow... |
| 03-24-2006, 03:44 PM | #12 |
Now What I'm Working on is an inventory system for the user I'm thinking about a dialog storage menu but..... I'm not sure, I'm also working on the new base system, and maybe I'm going to use bags instead of a Dialog menu? sugessitons? also if you'll look at the first post I just put in some screenies of the alchemist |
| 03-26-2006, 09:32 AM | #13 |
If you stole the model, in my opinion I wouldnt use it at all, but if it was publicly released for use then that shouldn't be a problem. And with the double posting... You never have to double post. There is an edit button for a reason. And trust me, the big guys upstairs don't like double posting. |
| 03-26-2006, 11:41 AM | #14 |
Double (and triple) posting is bad, but double posting when you know about it and write that you don't care is worse. I've warned you. Don't do it again. |
| 03-28-2006, 01:51 AM | #15 | ||
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good point I'm Trying To Make new mini games for my map so players do not get "bored" after the first 30 minutes of playing, The Newest ones i've made are Lumberjack, Coin Festival, and Elemental Extinguisher |
