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Just Stopping By Again! :)

03-18-2006, 10:28 PM#1
MysticGeneral
Well, I'm Mystic for those of you who don't know. I been playing Blizzard games since I dunno when. I had the account Mystic@USEast and Mystic@Azeroth since the beginning of Battle.net... up until 8-9 months ago.

Enough about that. I'm glad WC3c is back up again. I think I might've been hallucinating or something, but I could've sworn I read some message saying WC3c is down?...

Well, whatever. I've been looking to start making maps again, I haven't even touched the game, let alone the editor in nearly 3 years. I'd like to make maps on my spare time, as fun. I disbanded a project I was working on that was so complex, not even I understood what I was doing anymore somewhere along the line. I want to work on this map once again. Perhaps with my grown maturity and the new improved world editor, I can achieve this. I can't say that I was the BEST map maker out there, but I can definitely say I was good, maybe even great.

My skills back then? JASS, Triggering, Modeling, Skinning, basically everything except sound. I was especially good with creating triggers/scripts however. Much of the knowledge has escaped me.

Where am I getting at? Well, I'll just say it out right now... I'm looking for maybe 2-3 people who are willing to help me out. I know I'm really rusty, but... hey. Contact me on AIM -- InfernalDennizen

I might have some of my old stuff I could show you as proof of my skill if necessary.
03-18-2006, 10:33 PM#2
karukef
Welcome back to the fun of making War3 do crazy things. :)
03-18-2006, 10:39 PM#3
MysticGeneral
Hehe, thanks :)
03-18-2006, 11:33 PM#4
Fulla
You should post what this project is about.
Currently it semms like a bit of a secret :-)

Do you have a project in mind or are you still in the design stage?
03-19-2006, 12:24 AM#5
Taur
this isn't really related at all to map projects since you've basically told us nothing about your project.

On the other hand, welcome back, I've never heard of you before :)
03-19-2006, 01:02 AM#6
Dr.Nexus
I haven't heard of you neither but welcome back
03-19-2006, 01:06 AM#7
Tim.
Enough 'welcome back' posts. Get on topic. (Map projects)
03-20-2006, 11:57 PM#8
MysticGeneral
Oh sorry. Yeah, a lot of you don't really know me because ... I haven't been to these forums in a long time :) Look at my join date...

Anyways, about my project:

It's basically an RPG. I don't know if I wanted to make it a 4-6 person RPG, but it'll definitely be multiplayer. Here's a basic layout, with no storyline included (I do have a bit of lore in my head though). Anything with a question mark at the end means if I want to implement it.

Multi-Leveling System (Everything Levels basically)
Item System (I have this ridiculous item system already made)
SFX System (For weapons/gear)
Versus RPG??? (faction-wise)
Combo System (I'll explain if you're interested, very innovative IMO)
Spell System (Complies with the combo system as well)
Button System (Already finished this)
Weight System??? (Explained below)
Resistance System (Self-Explanatory)

Basically a normal RPG with a neat item/combo system involved. I started working on the combo system by myself, but I got totally lost and didn't know how to go about finishing it at all. My item system is also a bit whacky, but has some ridiculous coding involved. I might change it a bit or totally redo since I tried reunderstanding JASS, which didn't turn out well.

Multi-Leveling System

Everything, from items, spells, characters levels. Well, not literally EVERYTHING.

Item System

I'll explain the item system in this paragraph. The item system is pretty different from others. Basically, you click on a Button (A button I made through editing the texture of the interface) and it opens some options in the ability grid. It's a little complicated at first, but it allows to store infinite items (I think... I think I also limited it to 24??) You can equip a sword, dual-wield, shield, helm, etc... 8 items in total I believe. The item grid and ability grid work together, so they are both used while directing through the item system. Stats are applied depending on what type of gear you have on. (Pretty much 90% finished)


SFX System

SFX System... I dunno what it's called. The Special Effects attached to model points thing. Simple enough. Put on a weapon, you put on a neat little model on. Pretty much 99% finished. Just need to add to the list in the code everytime a new model is imported.

¿Versus RPG?

Was thinking of a way to make people choose which side they want to be on and integrate someway... Hard to explain what I mean.

Combo System

The idea that makes this RPG original. I believe I had the abilities: Thrust, Slash, Normal, Stall, and Parry on all characters. Basically, they could create combos by pressing the abilities in a certain sequence and then hitting "Stall --> Last Ability". This is the basis of all combat. As a character progresses, more combos will be available.
Quote:
Example: Slash --> Slash --> Slash --> Stall --> Slash, would make.. oh say "Blade Fury" combo activate and do something fancy like place a few dimmed clones (mirror image clones or something) to produce a fancy effect and deal damage per image.
These abilities can be pressed consecutively second after second. I think you get the idea. All damage caused would be done by triggers/jass.

Spell System

I don't recall what I wanted to do with this, but there's a button on the interface I edited to do something with spells. I do remember that you can add spells to your combos though to add elemental damage to physical attacks. I also wanted the spells to be able to be casted faster depending on how often you use the spells. The spells also gain levels, but through higher levels, the spells become a longer cast for strategical purposes. Also builds character diversity as players will specialize in certain elements.

Button System

I edited the bottom interface texture and added 6 (or 7 I think...) buttons. They ARE clickable. I'll try and add a screenshot of it. These are what's needed to make certain systems work.

¿Weight System?

Just thought of this now :) Hehe. Weight/Strength determines attack speed + how many items you can hold.

Resistance System

Pretty obvious. I already incorporated this into the item system. Not much to worry about except adding a few extra lines into the damage system.



I realize that this is A LOT of stuff. However, I got plenty of time and it doesn't look like WC3 is going to be dying out anytime soon. ^^
03-21-2006, 12:03 AM#9
Fulla
Woa , sounds impressive. I look forward to seeing some screenys or perhaps a small prototype/preview map :-)
03-21-2006, 12:05 AM#10
MysticGeneral
Holy crap... you reply fast. Anyways, I just attached something. Yeah, I got some terrain done. My WC3 is currently working so I got everything out of memory. Uninstalling right now and gotta run to my friend's house and get my original WC3 disc.
03-21-2006, 12:11 AM#11
HernanG
"I edited the bottom interface texture and added 6 (or 7 I think...) buttons. They ARE clickable. I'll try and add a screenshot of it. These are what's needed to make certain systems work."
i really want to see that, sounds good... keep on working in this map
03-21-2006, 12:12 AM#12
Fulla
I want to see this button system o.0
03-21-2006, 12:15 AM#13
MysticGeneral
Ok, I got some old screenshots. I dunno what's what or if it even has anything to do with my map, but I'll post them.
03-21-2006, 12:36 AM#14
MysticGeneral
K, here are some screenies...
Attached Images
File type: jpgBoardThingy.jpg (783.7 KB)
File type: jpgButtons1.jpg (779.0 KB)
File type: jpgButtons2.jpg (947.4 KB)
File type: jpgModels1.jpg (698.7 KB)
File type: jpgVillage1.jpg (743.9 KB)
File type: jpgVillage3.jpg (684.0 KB)
File type: jpgVillage4.jpg (849.9 KB)
File type: jpgVillage5.jpg (720.1 KB)
File type: jpgVillage6.jpg (711.6 KB)
File type: jpgVillage7.jpg (727.0 KB)
03-21-2006, 06:33 AM#15
Dominant-Male
The terrain looks good in my opinion although the fountains are a wee bit off in that purpleish/greenish city.

The new buttons on the interface look great and blend well in with the rest of the interface.

The skin on the footman is however, not so great. It's blurry and I hope you'll get better skins, if you get skins at all for the map itself.