| 03-18-2006, 11:55 PM | #1 |
| 03-19-2006, 12:27 AM | #2 |
I'm not sure if Ashenvale (or did you use fel wood) works for the plaguelands, maybe a little bit more blight. I can't say I like the screenies, no action, and bad terrain == bad in my opinion. |
| 03-19-2006, 02:14 AM | #3 |
ground is rough felwood dirt this is suppose to to look like the area in Eastern Plaguelands to the north of the entrance by the cave going towards strat. P.S. still looking for a cave model as the cliff one will mess up the map. I'm not a great terrainer as this is my first map ever |
| 03-19-2006, 09:05 AM | #4 |
I think that you have few problems... At the first map the ground seems flat and the water edges are too straight. At the second map there are some floating trees. And in my opinion trees don’t grow on rocks but near rocks, move the trees or change the tiles. |
| 03-19-2006, 03:24 PM | #5 | |
Quote:
a rock archway model, lots of rocks with high max pitch and roll values, and any solid doodad tinted black and streached to the right size might do the trick |
| 03-22-2006, 09:39 AM | #6 |
Nice pointer Gitlich, make sure you cover that rock archway in your terrain you upped a bit mith deforms, also use a few page down keys, to remove those nasty blizzard gaps. |
| 03-22-2006, 12:23 PM | #7 |
Dude, set the time to 12:00 or something, the terrain isn't showed from it's best side at night. |
| 03-22-2006, 01:20 PM | #8 |
smoooooooth the coast, and make it less straight. The border between felwood dirt and rocks are ugly, try move the dirt left (advanced/modify tileset/shift left), so the rock is at the of the right dirt. PS: correct me if i'm mistaken |
| 03-22-2006, 07:57 PM | #9 |
And take pics in WE plz, i cant see much in the screen shots besides alot of flat terrain. You also need more texture variation |
