| 03-19-2006, 07:08 AM | #1 |
So I need heroes to be able to get all the way to level 300 through creeps and modified the gameplay constants to enable just that. However now that I have done this, I need a way to make it so that a hero gets reduced XP for killing creeps of a lower level than him. I created a trigger to do this, but it's flawed in the sense that if a unit that's not the hero kills a creep, the hero still gets full exp. I was wondering if someone could show me how to improve upon the script to make it work properly to include reducing exp for the hero if a normal unit kills it, maybe even an allying unit because if an allied unit kills it, then the hero wills till get full exp. Here's what I came up with: Trigger: Any ideas? |
| 03-19-2006, 07:20 AM | #2 |
What about Event - a unit dies? |
| 03-19-2006, 08:00 AM | #3 | |
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| 03-19-2006, 08:09 AM | #4 |
Why not completely trigger the XP system? Not that hard. |
| 03-19-2006, 04:55 PM | #5 |
*Edit* Figured it out. Let the post die. |
