| 03-20-2006, 01:15 PM | #1 |
I jst hate that you can't affect spell cooldowns in other ways than reseting all, or reseting one (by removing it and adding it). Arent there any way at all to modify instead of reseting it? I'm making a Hero Arena, and it has timed duels...i want abilities to be reseted to the duel, and then set back to the position it had before the duel. I thought i could make a new identical unit for the duel, and never reset the orginal unit's cooldown. There is one problem to this...you can't stop the cooldown for the durration of the duel, making that idea useless... Anyone knows any other way? |
| 03-20-2006, 01:33 PM | #2 |
So far as I know, you canNOT |
| 03-20-2006, 01:35 PM | #3 |
I would tend to agree, cooldowns are one of those areas where we are mostly helpless to affect it from a trigger standpoint |
| 03-20-2006, 04:15 PM | #4 |
You COULD create a copy of the unit, and keep the other hero hidden, owned by neutral passive. While the abilities would still clock down as the duel went on, they wouldn't be fully reset for the longer cooldown ones. |
| 03-20-2006, 08:09 PM | #5 |
hmmm...i'v seen amazing things done i WC3....still we arent able to go around such a simple thing We should send an *official* ( ) complain to Bizzzard that the haven't added anything that modifies cooldowns.....![]() |
