| 03-20-2006, 04:35 PM | #1 |
I can't figure out why. As you can see from the trigger, I have a couple debugging messages in there, but the only one that pops up in-game is the order of the casting unit. Also, I have a trigger that manually removes the dummy once the spell is done casting... but that one never goes off (I have a game message function there too which never triggers). So, somehow, something is wrong with the abilities, because the dummy unit is not managing to cast anything. The casting unit abilities are indeed based off of faery fire, I know that they can target the enemy because I used to have that spell be cast directly (I'm just trying to get rid of the autocast). I've tried both cripple and banish as dummy spells, but neither works. What the blazes am I doing wrong? |
| 03-20-2006, 04:47 PM | #2 |
First, better to copy and paste the trigger (right click on the start of the trigger, copy as text), and then paste it in some trigger tags. Secondly - the problem lies with 'target unit of ability being cast'. This only works on begining of casting. Also, you should put in a timer on the life of the dummy unit (put it in before you give the order), else the dummy units will build up. |
| 03-20-2006, 05:27 PM | #3 |
Playable map area? Are you sure you didn't meant Position of Casting Unit? (out of range - can't cast spell) Oh and why you don't use starts effect of an ability? |
| 03-20-2006, 08:13 PM | #4 |
Jacek, the way I have it set up the spells cast by the dummys have a range of 99999, so their position doesn't really matter much. Thanks for the advice though, everything is now working as it should be! |
