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need help with a duel Round system i am making for map, in Finals Rounds (Random).

03-22-2006, 09:40 PM#1
X-Death
well, for my map, i am makeing a Rounds type System with which where units are selected for 1vs1 duels each time a duel is over. there are a total of 8 units that are selected for this death tournament arena duel type thing. and i hav tried asking many people from b.net, AIM, and other sources to get help with this, but all has failed, so I thought I could rely on someone from WC3Campaigns. i have the first 4 rounds set up for the beginning duels, but then once it is in the finals of the tournament, that is what i need help with. i hav a bit of a complicated system i hav set up for the first triggers, but you can download a BETA version of my map and view the rounds system feature triggers by going to the Attachments section of this Topic and downloading my map. it's real hard to do to set up the Finals Rounds. cuz i dont no who will win specifacally the first rounds until i play map, but then how am i suppose to set up who advances to the finals for finals rounds triggers? i think picking Random Units from an area would work for Finals Rounds, or adding the winning unit of the Duel all to a Unit Group. but i want to display a message of who won the Finals Rounds after the duel is over, and a message that displays who is selected to go to arena for each final round before fight, and that seems hard to. so I REALLY need help setting up the Finals Rounds Triggers for my map. if anyone could give me any comments, suggestions, help, or ANYTHING AT ALL about solveing my problem, then PLEASE DO NOT hesitate to say anything or tell me anything, becuz i desperatelly need help with this.

if you look below, you can see what triggers i hav set up for the Rounds System on which I have already done:

[SCROLL UP AND DOWN TO VIEW FULL SET OF TRIGGERS]

Trigger:
Category - Minor Rounds
Collapse Round 1
Collapse Events
Unit - A unit enters Round 1 <gen>
Conditions
Collapse Actions
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Camera - Apply Camera 003 <gen> for (Picked player) over 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Loading..
Wait 8.00 seconds
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Camera - Apply Camera 003 <gen> for (Picked player) over 2.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Sadiq Hossein and R...
Cinematic - Disable user control for (All players controlled by a ((Owner of Sadiq Hossein 0011 <gen>) controller) player)
Cinematic - Disable user control for (All players controlled by a ((Owner of Ray Jackson 0067 <gen>) controller) player)
Unit - Turn collision for Ray Jackson 0067 <gen> Off
Unit - Turn collision for Sadiq Hossein 0011 <gen> Off
Unit - Order Sadiq Hossein 0011 <gen> to Move To (Center of Region 027 <gen>)
Unit - Order Ray Jackson 0067 <gen> to Move To (Center of Region 028 <gen>)
Wait 4.00 seconds
Destructible - Open Symbol Gate (Vertical) 0050 <gen>
Unit - Order Sadiq Hossein 0011 <gen> to Move To (Center of Region 022 <gen>)
Unit - Order Ray Jackson 0067 <gen> to Move To (Center of Region 023 <gen>)
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Camera - Apply Camera 004 <gen> for (Picked player) over 5.00 seconds
Wait 7.00 seconds
Unit - Move Sadiq Hossein 0011 <gen> instantly to (Center of Region 022 <gen>), facing 175.00 degrees
Unit - Pause Sadiq Hossein 0011 <gen>
Unit - Pause Ray Jackson 0067 <gen>
Destructible - Close Symbol Gate (Vertical) 0050 <gen>
Game - Display to (All players) for 3.00 seconds the text: Referee: If you get...
Wait 4.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Referee: 3..2..1.. ...
Wait 4.00 seconds
Game - Display to (All players) for 2.00 seconds the text: FIGHT!
Sound - Stop music After fading
Unit - Turn collision for Sadiq Hossein 0011 <gen> On
Unit - Turn collision for Ray Jackson 0067 <gen> On
Unit - Make Sadiq Hossein 0011 <gen> Vulnerable
Unit - Make Ray Jackson 0067 <gen> Vulnerable
Player - Make (Owner of Ray Jackson 0067 <gen>) treat (Owner of Sadiq Hossein 0011 <gen>) as an Enemy
Player - Make (Owner of Sadiq Hossein 0011 <gen>) treat (Owner of Ray Jackson 0067 <gen>) as an Enemy
Cinematic - Enable user control for (All players controlled by a ((Owner of Ray Jackson 0067 <gen>) controller) player)
Cinematic - Enable user control for (All players controlled by a ((Owner of Sadiq Hossein 0011 <gen>) controller) player)
Unit - Unpause Sadiq Hossein 0011 <gen>
Unit - Unpause Ray Jackson 0067 <gen>
Sound - Play FightingSpirit <gen>
Wait 2.00 seconds
Unit - Order Referee 0017 <gen> to Patrol To (Center of Region 012 <gen>)

and it is set up in that same style for all the first rounds i hav set up already, but then take a look at this next part for other preferences:

Trigger:
Category - Unit/Arena Settings
Collapse Additional Addon
Collapse Events
Unit - A unit leaves Region 001 <gen>
Conditions
Collapse Actions
Collapse Unit Group - Pick every unit in (Units in Region 001 <gen>) and do (Actions)
Collapse Loop - Actions
Unit - Kill (Leaving unit)

and that's a just a rule for if a unit leaves the arena dureing fight, then they automatically die, but now take a look at this:

Trigger:
Category - Unit/Arena Settings
Collapse Round1Unit1Dies
Collapse Events
Unit - Ray Jackson 0067 <gen> Dies
Conditions
Collapse Actions
Player - Make (Owner of Sadiq Hossein 0011 <gen>) treat (Owner of Ray Jackson 0067 <gen>) as an Ally
Player - Make (Owner of Ray Jackson 0067 <gen>) treat (Owner of Sadiq Hossein 0011 <gen>) as an Ally
Sound - Stop music After fading
Sound - Play OrcVictory <gen>
Unit - Pause Referee 0017 <gen>
Game - Display to (All players) for 5.00 seconds the text: Referee: Sadiq Hoss...
Game - Display to (All players matching ((Owner of Ray Jackson 0067 <gen>) Equal to (Matching player))) for 10.00 seconds the text: You have lost the K...
Unit - Order Sadiq Hossein 0011 <gen> to Patrol To (Center of Region 011 <gen>)
Wait 3.00 seconds
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Camera - Apply Camera 004 <gen> for (Picked player) over 2.00 seconds
Trigger - Turn off Additional Addon <gen>
Unit - Make Sadiq Hossein 0011 <gen> Invulnerable
Cinematic - Disable user control for (All players controlled by a ((Owner of Sadiq Hossein 0011 <gen>) controller) player)
Destructible - Open Symbol Gate (Vertical) 0050 <gen>
Unit - Turn collision for Sadiq Hossein 0011 <gen> Off
Unit - Order Sadiq Hossein 0011 <gen> to Move To (Center of Region 012 <gen>)
Wait 3.00 seconds
Unit - Order Sadiq Hossein 0011 <gen> to Move To (Center of Region 027 <gen>)
Wait 6.00 seconds
Destructible - Close Symbol Gate (Vertical) 0050 <gen>
Cinematic - Enable user control for (All players controlled by a ((Owner of Sadiq Hossein 0011 <gen>) controller) player)
Trigger - Turn on Additional Addon <gen>
Trigger - Turn off Round1Unit2Dies <gen>
Unit - Unpause Yuan-Chung Lee 0062 <gen>
Unit - Order Yuan-Chung Lee 0062 <gen> to Move To (Center of Round 2 <gen>)
Wait 0.50 seconds
Unit - Pause Yuan-Chung Lee 0062 <gen>
Unit - Turn collision for Sadiq Hossein 0011 <gen> On
Trigger - Turn off (This trigger)

and this is for which what happens when each duel is over with, and then the winner of the duel goes back to battlestations. and then there would be a second part which would be called Round1Unit2Dies which would hav the same kind of thing as this trigger but with just a different unit. and these 2 kinds of triggers are set up for each unit selected for each duel.

and that should be enough information on for someone to help me with my situation. please, if you have anything t say.. then please SAY IT! and dont forget, you can download the beta version of the map that you can study from to get more ideas by going to the Attachments section of this Topic and downloading my map. and so the main point of what i need help with, is setting up the Finals Rounds System.

Thank you. Please provide me with help.
Attached Files
File type: w3xBloodsport.w3x (580.1 KB)
03-23-2006, 12:06 AM#2
Immoralis
1) No ones going to read it w/o trigger tags
2) you made refrerences to specific game units in your triggers that make it confusing
3) Use paragraphs....
4) stop making long thread titles just to get attention
5) coloring your triggers doesn't make it easier to read...
03-23-2006, 12:25 AM#3
X-Death
ALRIGHT. i do not need you giveing me this kind of crap. i told you many times that you do not need to be helping me out with Forum Situations. A Mod or Admin will tell me if they need to tell me something. So be quite and stop telling me these facts and actually LEARN SOMETHING ABOUT THE WORLD EDITOR! your only a member, not a mod or admin. so stop acting like it.

anyone help me?
03-23-2006, 12:47 AM#4
shadow1500
Do what he said, add the trigger tags and remove the colors.
03-23-2006, 01:42 AM#5
Immoralis
Quote:
Originally Posted by X-Death
.....So be quite and ..... actually LEARN SOMETHING ABOUT THE WORLD EDITOR!

Me learn something about the world editor? If you can remember you are the one asking the questions.

Look at shadows post, hes not a mod either, are you gonna insult him about "learning somthing about the world editor" as well?
03-23-2006, 01:46 AM#6
shadow1500
Its alot easier to understand wen its in trigger tags, and i think that coloring text when not neccecary is against the rules, you already have red rep, now ur gonna get more if u wont remove those colors, and wen u have too much red rep u get banned.
03-23-2006, 05:45 AM#7
Blade.dk
Immoralis and Shadow are right, making your post readable will eventually make people help you.

No need to flame because of that.
03-23-2006, 11:55 AM#8
X-Death
never mind everyone. i fixed the problem.

problem solved.