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Particle Emitters

03-25-2006, 06:16 PM#1
Chriz.
Sorry to be such a bother, but I have another query. In my latest animation, when a weapon is stuck into the ground I would like to have some dust particles come up from where it landed. Also when the weapon is picked back up I would like some dust to fall from the tip of the weapon. How would I go about doing this?

Sidenote: I have not been able to find a decent particle emitter tutorial anywhere, maybe it would be a good idea for anyone who really understands them to make a tutorial? Im sure it would be much appreciated.

I'm using 3DsMax 5 of course.
03-25-2006, 07:23 PM#2
TDR
for this you'll have to add a particle emitter and bind it to a gravity space warp...not sure how much of this you understand...eh, I think I'll make a video tutorial about this.
03-25-2006, 09:22 PM#3
Chriz.
I'm looking forward to it.
03-27-2006, 08:43 PM#4
Chriz.
Just bumping the thread, just in case anyone was willing to help me with this, I'd really like to finish up this one animation so I can do others.
03-27-2006, 08:47 PM#5
TDR
no need for double post, so stop doing that in the future. I'm realy busy, you know; making a short tutorial about this is among the last of my priorities.
03-27-2006, 09:15 PM#6
Chriz.
Sorry, my mistake.
03-28-2006, 07:50 AM#7
Whitehorn
Try playing around with the emitters, and read the art tools.

The key attribute is speed. +ive speed makes particles rise into the air. Try a negative speed value and fiddle with cone and spurt.