I'm making a set of creep respawn triggers and I'm having some troubles I've tried plenty of methods for going about it, but none seem to work the way i want: heres my best and latest one-
That's for initialization
Creep Spawn 1 Run
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set ccc_Creep_Spawn_1 = (Units in Creep Spawn 1 <gen> owned by Neutral Hostile)
That is to recognize the variable, in order to prevent overspawning or underspawning.
And that is the running trigger. The problem I'm having is that this is a very failuresum system and sometimes it doesnt work. I've searched through about 200 posts, trying to find one on creep respawning, but i havent found any that i want.
What i want is for the same creeps to keep respawining in the same location.