| 03-26-2006, 02:39 AM | #1 |
Information in parenthesis concerns the demo version only. Author: Shadow1500, with help from Freakazoid and Aray. Genre: Multiplayer Open Role Playing Game Max # of players: 8 (9) Map Size: 256x256 Tileset: Ashanvale Released: 1/1/2006 Last Updated: 10/1/2006 (2/20/2007) Download: IawRPG 0.92c IawRPG 0.94D Screenshots: See screenshot thread (20 Screenshots total): http://www.wc3campaigns.net/showthread.php?t=83921. Features: Big thanks to AliaZ a.k.a Aray for making the feature list. 6 Completely different classes: - Warrior (Brutal tank that never turns his back and runs. For a true warrior, an army of a thousand men is not considered a threat, it's a morning warm up) - Assassin (Cunning one-on-one fighter. Prefers to start his duels with a little advantage, such as leaving his dagger in the opponents neck before engaging) - Ranger (With a small axe they can do some swift damage. But if you get to intimate with a ranger, he will run away and leave you with an arrow pierced through your heart) - Mage (Masters of stick-poking, and better yet at spellcasting! They know malicious formulas to incinerate anyone who could be dumb enough to attack a higher beeing such as a mage) - Priest (Walks about as an innocent healer, then blasts you away with a holy shock. These fearful smiters claim far more lives than they save) - Shaman (A mighty versatile fighter who with his great variety in skills can tear his enemy apart in every thinkable and un-thinkable way.) Every Hero is unique with the help of a wide spellselection (10-11 spells), various professions to choose from, rare, ancient or crafted items, and upgradeable recruits to help the player in battle. Professions: - Enchanting (Collect enough shards and you can start boosting up for the great fights) - Hunting (Hunt down those pityful creeps and make yourself a nice furcoat!) - Alchemy (Mix dreadful potions of whatever you might find in the wilderness) Advanced gameplay/triggering, such as: - Save/Load code, to contiune leveling the same hero after the game ends. - Multiplayer quests allow each player to play at his own pace, without worrying about others finishing the quest before him. - Mystical rare items granting multiple magic powers for the bearer, over 60 different types of bonuses availible. - Caster heroes can gather points in casting, which increases the damage of their spells. - An advanced damage system manipulates and displays the damage that the hero causes. - Bosses and Elites with resistances to elements. - Realistic equipment-system, with 5 slots for helm, armor, weapons, and accessory. - Duel-wielding allows a hero to fight with two weapons. - parties makes teamwork profitable and a lot more fun. - Duels for PvP combat. - AntiCheat system that bans the use of whosyourdaddy and iseedeadpeople. - Recruits that can be purchesed, will follow and protect player. - 3rd person camera gives a whole new look to the world. - Charge stacking for items with charges - House system, giving the player the option to upgrade their hero for the cost of skill points. - House: Learn new spells/skills - House: Increase stats (strength, agility, intellect) - House: Travel to different isles around the world. - House: Gain weapon skills, that provide the hero the ability to wield new weapon classes. - House: Research special upgrades only availible at houses, such as the recruit upgrade. - Many other features. Updates ChangeLog 0.92c Features - All ability upgrades now have a tooltip - The 3rd isle now has creeps for up to level 45 - Added a secret cave - Added new foot/water types - Added new command "-fix" which should give back control if your hero gets stuck - Added new command "-party" for displaying your party's information - Seperated the "commands" help quest into several quests for easier access Bug Fixes - Updated many tooltips - Fixed no heal issue with priest's level 1 heal - Lizard Rescue quest now gives a reward - The Blue Wand attachment is now on the correct position - Item tooltip display was fixed again - Added special models and icons to some uniques - Fixed a bug where save/load code system sometimes wouldn't accept certain codes - Save/Load code system now loads the 6th item in inventory - The crash in chat commands was fixed - Projectiles should no longer stay on the ground - Uniques' bonuses now appear correctly Balance - Save/Load code system will only load bonuses of the item class, instead of from a generic pool Other - All classes now have hero proper names - The terrain in Calerath has been improved - The loading time for the map should be reduced considerably IawRPG 0.94 ChangeLog Features - Optimized many parts of the map, lag and loading time should decrease considerably. - Added new unique equipment. - Added -bigsave, a type of savecode which saves everything about the hero including item bonuses. - Created a new island, Mardamon, with new NPCs, creeps, quests, and a dungeon. - Replaced old cast-effects with better looking cast-effects created by JetFangInferno. - Added special event sounds for quests, duels and parties. - Added backpack, an extra 6 slot item container for each hero. - Added -partyduel command, which allows two parties to fight each over. - Environmental sounds, Music, Fog and lighting now changes depending on the area you're in, creating a better atmoshpere. - Added an intro cinematic when the map is played in multiplayer. - Warriors and Assassins are now able to recieve intellect bonuses, although it does not have any positive effect. - Assassin's Blade Fury ability has been replaced with Flame Grenade. - Some NPCs now sell better items. - Improved Ranger's explosive trap ability. - Dispel abilities now are able to remove all appliciable creep buffs. BugFixes - Whirlwind now has pushback as written in the description. - All regeneration related bugs are fixed. - The priest in the Lost Hope quest no longer gets stuck. - Equipment effects for quest rewards are now shown after loading. Balance changes - All HP of creeps now follows a common formula, making all creeps balanced in power. - Some of Mage's spells have been improved to be more balanced with the other classes. |
| 03-26-2006, 10:51 AM | #2 |
Well it would seem that the basic ideas and base for heros/classes/professions are stolen right out of WoW. I played as the warrior class, and almost all, if not all, of my spells were exactly the same as my friend's WoW Warrior has. I'm not saying that the map isnt well made, because in my opinion it is a good map, I'm just saying maybe you should say in the credids "Special thanks to Blizzard for inspiring me to make spells and proffessions etc." Its solely up to you. Also when I tried to buy the upgrade for my units (health and so on) it said there was some bug and to please report it, so I am. And around level 24, when I kill creeps and do quests, I rarely gain any exp. Most of the time it says 0. I found that rather annoying. And is there a way to choose your race? Or are you always Human? I thought it was okay, and I'm sure it is ten times better when playing online. |
| 03-26-2006, 05:20 PM | #3 | |||||
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| 03-26-2006, 10:36 PM | #4 |
i played it, i raelly like the models that correspond to the icon 2 bugs: 1) if ur inventory is full and u unequip, the item falls out that is undroppable and cannot be sold 2) some wierd bug i found that messes up inventy system (picture) |
| 03-26-2006, 10:59 PM | #5 |
I palyed a version (not sure which), where after using a bow and arrows or something and trying to re-equip it I kept the dagger attack bonus even though the dagger was gone. |
| 03-26-2006, 11:45 PM | #6 | ||
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| 03-27-2006, 09:12 PM | #7 |
I really like that preview image, it makes me feel very calm for some unknown reason. The map I have yet to try out but I will do it sometime soon and hopefully return here with some constructive critisme if there is any to make :) |
| 03-29-2006, 12:56 AM | #8 |
I dont really think this map belongs in here, all i see is maps that ppl just started working on, would this map be accepted at the "maps" section? |
| 03-29-2006, 08:34 AM | #9 |
Can always try |
| 03-29-2006, 10:53 AM | #10 |
Well, when I first looked in this thread I thoguht you made a mistake by putting it here and not in the submit a map section, you have all the needed stuff and more. |
| 04-01-2006, 09:42 PM | #11 |
The map is great but it is faaaaaaaaaaar from done...loads of bug and tim. even include spelling errors in the quest menu in his judge...there are some other maps that are at the same stage...they fit in nicely |
| 04-02-2006, 09:26 AM | #12 |
I played it from the old version @ maps.worldofwar.net, it's awsome, but the terrain sucks, and has some funny bugs (most of them with items, can't remember now ) i give it a 5/5 for a beta version. Keep working on it.If you need help with terraining just PM or Email me. K? ![]() |
| 04-02-2006, 09:19 PM | #13 |
just moved the terrain forum online, check it here terrain is going along well, you can help if u want, post in the thread. |
| 04-04-2006, 01:23 AM | #14 |
Some guy said that the map could not be hosted online, he said that everyone who hosted it had everyone get disconnected. I have tested this with a friend and all went fine, no-one got disconnected or anything. I would like to know if any of you expirienced this type of thing. |
| 04-04-2006, 07:42 AM | #15 |
Something is causing a desync/server split then. |
