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3DSM 5 Animated Textures (TvertexAnim)

03-27-2006, 07:21 AM#1
jigrael
okay
first: I dont really know if this is called uv animation but since you move the uvs I guess its right to call it like that.
second: this will not teach you how to use an animation as a texture(something like waterelemental texture) if you want that Cookie did a tutorial just for it:
http://wc3campaigns.com/showthread.php?t=52884

Im asuming you already had a model, I dont recomend uvwraped models since you will lose the uvs because you will hav to add a uvw mapping modifier...

1-create a warcraft material, give it any texture you want

2-aply the texture to your model.

3-aply a uvwmapping modifier to your model

4-set all the controlles for the uvwmapping modifier`s uvw to the ones accepted by warcraft(I recoment to set all to linears...but you wont listen anyway...), here a picture:



5-go to the modifier panel n select gizmo subobject.Picture:



6-toggle auto key mode



7-move the gizmo to create the animation, just like you would to animate a bone.

8-done, preview it

Im attaching all the images + the 3dsmax file.+the textures

EDIT: forgot something, its better if you check tile texture, picture:



EDIT2: Added texture files
Attached Images
File type: jpguvw.jpg (190.1 KB)
File type: jpggismoselection.jpg (103.1 KB)
File type: jpgautoanimation.jpg (88.1 KB)
File type: jpgClipboard04.jpg (52.0 KB)
Attached Files
File type: zipAnimatedTextureTVertexAnim.zip (18.4 KB)
File type: rarTsunamiTextures.rar (60.7 KB)
04-08-2006, 02:24 PM#2
TDR
you should attach the textures too, just the max file dosen't do anything.
04-10-2006, 06:44 PM#3
Blade.dk
Please write in proper english in tutorials, "you" is a lot easier to read than "u".
04-10-2006, 08:10 PM#4
Taur
I find it easier to do animated UVs in MDL
04-10-2006, 08:14 PM#5
TDR
nah, in max is way easier imo. In general I'd rather model something from scratch than geomerge stuff.
04-11-2006, 01:30 AM#6
jigrael
fixed
04-11-2006, 07:26 PM#7
Tim.
Thanks. Approved.