| 03-27-2006, 07:21 AM | #1 |
okay first: I dont really know if this is called uv animation but since you move the uvs I guess its right to call it like that. second: this will not teach you how to use an animation as a texture(something like waterelemental texture) if you want that Cookie did a tutorial just for it: http://wc3campaigns.com/showthread.php?t=52884 Im asuming you already had a model, I dont recomend uvwraped models since you will lose the uvs because you will hav to add a uvw mapping modifier... 1-create a warcraft material, give it any texture you want 2-aply the texture to your model. 3-aply a uvwmapping modifier to your model 4-set all the controlles for the uvwmapping modifier`s uvw to the ones accepted by warcraft(I recoment to set all to linears...but you wont listen anyway...), here a picture: ![]() 5-go to the modifier panel n select gizmo subobject.Picture: ![]() 6-toggle auto key mode ![]() 7-move the gizmo to create the animation, just like you would to animate a bone. 8-done, preview it Im attaching all the images + the 3dsmax file.+the textures EDIT: forgot something, its better if you check tile texture, picture: ![]() EDIT2: Added texture files |
| 04-08-2006, 02:24 PM | #2 |
you should attach the textures too, just the max file dosen't do anything. |
| 04-10-2006, 06:44 PM | #3 |
Please write in proper english in tutorials, "you" is a lot easier to read than "u". |
| 04-10-2006, 08:10 PM | #4 |
I find it easier to do animated UVs in MDL |
| 04-10-2006, 08:14 PM | #5 |
nah, in max is way easier imo. In general I'd rather model something from scratch than geomerge stuff. |
| 04-11-2006, 01:30 AM | #6 |
fixed |
| 04-11-2006, 07:26 PM | #7 |
Thanks. Approved. |
