| 03-28-2006, 12:38 AM | #1 |
Thx to beam for the idea. The units can actualy walk on the wooden floors (invisible platforms+pathing blockers ftw), the problem is that the camera is still bird-eye so i had to make the stuff go invisible for the player when he sends his units under/behind the objects. |
| 03-28-2006, 01:46 AM | #2 |
or you could make the platforms walkable doodads.. but... okay... |
| 03-28-2006, 11:25 AM | #3 |
Not bad... but what do think about some forest trolls on the platforms and not dwarfs? |
| 03-28-2006, 02:06 PM | #4 |
Loving the platforms, not loving the dwarves. They go more in a mine or something. I do like the idea of turning invisible though, looks nice in my opinion. |
| 03-28-2006, 02:52 PM | #5 | ||
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| 03-28-2006, 03:26 PM | #6 |
looks nice, u' can also make stairs (maybe u' made them, but i dont know), how did you make invisible the doddads when a unit walks behind it??? |
| 03-28-2006, 06:36 PM | #7 |
I like the transparacy! |
| 03-28-2006, 11:55 PM | #8 | |
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the transparancy is made with triggers going behind the tree: Trigger: going out |
| 03-29-2006, 08:07 PM | #9 |
So you have to make a rect for each big doddad that could have behind it a unit? Good,... It's very useful. Thanks |
| 06-10-2006, 10:26 AM | #10 |
Very Nice, but isnt it easier to create a trigger like this Events Unit - Unit Enters <Region> Conditions Actions Animation - Change <Unit>'s vertex coloring to (100.00%, 100.00%, 100.00%) with TransVal% transparency and also Events Unit - Unit Leaves <Region> Conditions Actions Animation - Change World Tree 0006 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency Just a suggestion :P |
| 06-10-2006, 12:21 PM | #11 |
You know nothing of triggers. His way is far superior. |
| 06-10-2006, 05:23 PM | #12 | |
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Use the trigger code, and what would happen if 1 unit enters and an other one leaves? Leak! |
| 06-10-2006, 05:49 PM | #13 | |
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First of all, this only works for singleplayer. Second, if two units enter the building, and one leaves, the building will become opaque, even though there's still a unit there. |
| 06-30-2006, 02:49 PM | #15 | |
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