| 03-29-2006, 04:09 AM | #1 |
I'm sort of a n00b at JASS (been using the GUI this whole time), but I'm starting to get better at it. I know the basics, but I have a few questions:
I know other coding languages, so you can relate these to JavaScript and such if that helps. Thanks in advance! EDIT: Just found out that #1 isn't even a real function, it's part of the Vexorian Caster system. |
| 03-29-2006, 05:17 AM | #2 |
Hi and welcome to Wc3Campaigns :). Here is some info about the types, including handle: http://jass.sourceforge.net/doc/types.shtml Here are two tutorials about how to use the local handle variables functions: http://www.wc3jass.com/viewtopic.php?t=2006 http://www.wc3jass.com/viewtopic.php?t=1999 Dummy units are often used as projectiles that are moved with triggers, or used to cast dummy abilities on other units. There are constant that you can change, but it is not possible to make a new armor type at all, as far as I know. If it is just 'A000' then adding 1 would make it 'A001', but I am not sure how this would work in all situations. Somebody else might answer this question better. |
| 03-29-2006, 03:16 PM | #3 |
The 'A001' way of writing integers uses an ASCII table to convert the four characters into an integer. If two characters are right next to each other in the table, then yes, the difference between them is 1. Therefore, 'A000' + 1 = 'A001', however, 'A009' + 1 != 'A010', so it's not really possible to put the order in which you make the abilities in the object editor to any practical use. |
| 03-29-2006, 03:28 PM | #4 |
The world of modding wc3 is wide, you can do alot, but not everything... The MaD man |
| 03-29-2006, 05:59 PM | #5 | |||||
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Also, that leads into another question: What does it mean if I can't open a map in WE? For example, DotA All-Stars. I can't open that, it says that I don't have enough disk space or something, although I've opened maps 3 times the size of it (plus the computer I tried it on is really good, so I doubt that's the problem). Also, with the above map (the TD), it says Unit Data is missing. ![]() Quote:
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| 03-29-2006, 06:11 PM | #6 |
I think that the author of Element TD has just edited the normal armor types, this can be done in the World Editor. Go to Advanced -> Gameplay Constants, here you can change how different armor types works (this is edited in the Combat section there). In Advanced -> Game Interface, you can edit the icons, names and tooltips of the armor types (see the Icon and Text Message sections, it is there somewhere). About the maps that you cannot open, the author has "protected" them. This mean that he/she has removed some files from the map archive that are only used by the World Editor and not by the game, either manually or with a 3rd party program such as Vexorian's Wc3 Map Optimizer. This means that the editor can not open the map, but the game can. People usually do this to prevent people from editing their maps, so they can't make any harm to them, such as replacing the author's name with their own. Some people just do this to make the map smaller because of the useless files that are removed, so it becomes easier to distribute it over battle.net or similiar. There are ways to "unprotect" maps, but as map authors usually have good reasons to protect their maps. So we won't help anybody with unprotecting maps, but you can always describe what you want to do, and ask about how to in the forums or if possible contact the map author. |
