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Need Help Creating Two Spells

03-30-2006, 12:33 AM#1
Karawasa
Hey Guys,

I was trying to figure out how to do a few spells and my initial attempts failed. If you guys could help out, that would be nice.


The first spell is based off of backtrack from DotA. Basically, it gives the hero a % chance to shrug off attacks or spell damage. Its not like evasion where it makes people miss, rather, it shows a special effect and just prevents the damage. Does the same thing for damaging spells, DoT etc. I would like to use this ability but with a slight modification. Rather then only negating spell damage, I would like it to block spells completly. I was thinking a 66% chance to block attacks and 33% chance to block spells.

The second spell is a custom radar thing. Basically, I want to create an ability for Naga in my map that acts as a sort of guide to find fish. What I was hoping for was some sort of ability that when cast picks a random enemy (non-structure, non-ancient and should INCLUDE invis) unit and shows them the direction of the picked thing. Unlike what I did in the past, I don't want it to ping the picked location or reveal or anything. The point is to simply 'point' the Naga in the right direction. I tried picking the enemy fish, create a wisp, order wisp to move toward fish, kill wisp after a few seconds. It didn't work . If someone could create a nice looking and working version of this spell, that would be so appreciated. I would prefer if the wisp didn't really move as much as just circle around an axis so that it points toward the picked unit. Like create a circle around the casting Naga and have it so that as the Naga moves around, the wisp would move around the circle to continue pointing to the fish.


All help is appreciated. I can't post my failed attempts until tomorrow because I am wrong computer.
03-30-2006, 12:36 AM#2
Immoralis
Quote:
Originally Posted by Karawasa
Hey Guys,

I was trying to figure out how to do a few spells and my initial attempts failed. If you guys could help out, that would be nice.


The first spell is based off of backtrack from DotA. Basically, it gives the hero a % chance to shrug off attacks or spell damage. Its not like evasion where it makes people miss, rather, it shows a special effect and just prevents the damage. Does the same thing for damaging spells, DoT etc. I would like to use this ability but with a slight modification. Rather then only negating spell damage, I would like it to block spells completly. I was thinking a 66% chance to block attacks and 33% chance to block spells.
I'm not sure but I think he detected on damage for the attacks and just refunded it and for spells he detects when the unit is a target for a negative spell and add/removes spell shield with that sfx.
03-30-2006, 05:46 AM#3
Karawasa
Quote:
Originally Posted by Immoralis
I'm not sure but I think he detected on damage for the attacks and just refunded it and for spells he detects when the unit is a target for a negative spell and add/removes spell shield with that sfx.

Physical part works, spell part doesn't :(. Its ok, I am going with a periodic remove buff instead. Please focus on spell number 2 :).
03-30-2006, 10:04 PM#4
Karawasa
Got some help for the second spell. Thanks anyway guys.