| 04-01-2006, 01:17 AM | #1 |
| 04-01-2006, 02:18 PM | #2 |
It looks kind of plain with random scattered doodads, it needs more ground terrain, height variations, in fact, it needs more variation in general. |
| 04-01-2006, 02:25 PM | #3 |
I think it needs more doodads |
| 04-01-2006, 06:40 PM | #4 |
More Doodads and use 2-3 different ground textures. |
| 04-02-2006, 09:47 PM | #5 |
Same as above and add more to the background. Maybe set the lighing to s different time of day too. The sunken ruins doodads don't really look too good when thrown around randomly. Use coral and the ever unpopular seaweed. You also are terraining by the edge of the map. Becareful When doing that. Try to hide the blackness because, well, its as ugly as sin. EDIT: Ok, you are using seaweed. Kill the flowered variation, flowers look bad underwater. |
| 04-02-2006, 10:06 PM | #6 |
It definately looks submerged, good of that. It's just that the actual terrain could be much better :) It looks a little too open to have so little features. I suppose it will look better if you made something out of it. Nice work so far though. |
| 04-03-2006, 08:01 AM | #7 |
I'll be honest, it looks horrible. I could do better in about 3 minutes. Read up on those tutorials I linked you to. |
| 04-03-2006, 11:43 AM | #8 |
Yeah, I don't think underwater is my thing, and i already have looked at the tutorials, so you can stop asking me too look at them, it does get annoying... |
| 04-03-2006, 03:36 PM | #9 |
The fact of the matter is, the "underwater" factor of this is fine, with the fog and moonlight and such. The actual terrain itself is what needs to be improved upon. If you can't terrain this well then any other terrain you produce wouldn't be much better. |
| 04-04-2006, 05:59 PM | #10 | |
Quote:
Just don't disencourage him, the terrain would get much better with the mentioned suggestions. |
| 04-26-2006, 11:40 AM | #11 |
plastic angel all ive seen from you is "i could do better read tutorials"..bout as much use as a sewn up A hole right..now for some actuall help... there is alot of bare ground..this draws attention and makes it look plain....you should rescale the coral alot larger 3x maybe..and dot a few more around...also rescale the straight variation of the seaweed doodad to be long and thin then spam that between rocks and such...also try not to have as many blue moon rays..use only about 3-4 rays in one place..maybe another few in the background..and add more deep light blue fog..alos raise some fish doodads up in the air as if they are floating around in schools. the ship you have to the side can make an outstanding focal point when scaled up massivly and lowered into the ground...ading floating planks in the air..and more coral and seaweed.....a rescaled whale in the background would look good too.. unfortunatly i cannot locate any of my previos underwater terrain ss.. |
| 04-26-2006, 12:36 PM | #12 |
Don't revive dead threads, this is almost a month old. Closed. |
