| 04-01-2006, 03:41 PM | #1 |
I was wondering if it was possible to bring out a certain animation in a unit. For instance, I want to make it so, when my unit picks up a 2h item, he plays the 2h attack animation instead of the 1h attack. |
| 04-01-2006, 04:12 PM | #2 |
Well If the unit already has all the animations (including your 2h animations) You can name them all "Attack 2H". Then when you want the unit to attack with its 2h animations use the trigger "Add Animation Tag" and add that 2H. Trigger: Animation - Add the 2H animation tag to Peasant 001 <gen>Else If what you are asking is how to add animations to an model, then I dont know. |
| 04-01-2006, 07:58 PM | #4 |
I think you'll have to make a walk animation named "Walk 2H" or something maybe, cause if the engine cant find any animations of a type (Stand,Walk,Attack) with the "2H" in it. It will use some of the other instead. |
| 04-01-2006, 08:43 PM | #5 |
I realy don't see how this is related to modeling or animating. please pay more attention to where you post your topics. moved. |
