HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Everquest II Wars

04-02-2006, 06:47 AM#1
Cyberdavid
Everquest II Wars:
You will pick your hero and be sent to your respective base (depending on game mode Rabit 3v3 2v2). There you can train with your team by stepping on specified spots to spawn Solo/Heroic/Epic encounters. You can also visit the shop area from your base which will sell items in a Wepons /Talisman/Shield/Bow section Armor Section and Jewerly Section.

Game Play:
After a time of 2 minutes in your base everyone will be sent to the center of the map at specifed spots everytime (depending on game mode). You will fight against the other heros in a PvP Arena and the last person standing will give a gold bonus to his team. If you die you will auto revive at your base so you can begin training.

Info:
Heros will not have custom models unless i decide otherwise.
Spells will be 99% custom icons and effects.
Items will be 99% custom icons.
Map of course will be protected.
Unfortunaly i will only be adding 3 sub-classes for every main class Scout/Fighter/Mage/Priest.

Completion:
Terrain 100%
Units 0%
Triggers 20%
Items/Spells 0%

Any comments are welcome.

Note: I will be adding more info tomorrow its just late my time and i need my sleep.

If you have any ideas or would like to help please contact me vea PM on
wc3campaigns/email [email protected]/or Yahoo IM ID cyberdavid22.
04-03-2006, 12:12 AM#2
Cyberdavid
All Item Icons have been decided and downloaded just need to import them and set there stats.

Had to kill the triggers they weren't working as intended and have to redue them all.

I have Decided what the three sub-classes i will use for each main class.

Fighter
  • Guardian
    Gaurdians don heavy armor to protect themselves in combat and aird in the defense of their allies. They will stand against any threat and lead their party to victory.
  • Shadowknight
    Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
  • Monk
    Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.
Mage
  • Necromancer
    Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, striking fear into the hearts of their enemies.
  • Illusionist
    Illusionists dominate the minds of the weak and hurl their foes into paralyzing states of confusion catatonia. They can also enchance the mental abilities and combat prowess of their allies.
  • Wizard
    Wizards are masters of the arcane arts who trap into the elemental powers of fire and ice. Wielding these powerful forces, Wizards can inflict startling devastation upon their enemies.
Scout
  • Troubador
    Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
  • Assassin
    Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
  • Brigard
    Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
Priest
  • Fury
    Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness the strengthen and heal their companions.
  • Templar
    Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
  • Defiler
    Defilers enslave spirits of their ancestors, harvesting and corrupting their power. to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.

If you think one of them should be replaced or add one just message me with a reason other wise its not changing.

Heros 25%
Triggers 5%
Items 50%
Terrain 99% (dont know if i need to tweek it or not)
Spells 0% (need some ideas on which to use!)
Units 10%
Misc 70%
04-03-2006, 01:10 AM#3
Fulla
I hope you get a beta test version soon, Id like to try it out.
A hybrid of rpg + hero arena sounds cool
04-16-2006, 02:20 AM#4
Cyberdavid
Unfortunatly a beta has not been released do to issues with transfering them between my comp and my lap top for my vacation.
Update:
All Characters have been finished and just need there custom spells to be started which i plan on doing tomorrow. I have also decided that the level cap will not be 50 or 70 (who would play that long, not even i would :P) but will be 25. So at lvl 20 you will get a quest to do prismatics and also face Epic monsters that will be super hard to get fabled items you can not buy (will be spawned by a unit that will come once whole team is that level and you tell him when ready)

Preview of the terrain:
Click image for larger version

Name:	Map Preview.JPG
Views:	23
Size:	180.8 KB
ID:	4614

Loading Screen:
Click image for larger version

Name:	Screenie.JPG
Views:	17
Size:	76.3 KB
ID:	4621

Hero Selection has been finished for the Scout and Mage Classes and Fighters/Priest will be soon to come.

All Segestions critisizm complements are welcome neg and pos everyone of them can help me improve the map.
A Playable version will be out momentarely.

P.S. Admins is there anyway for me to transfer my map via wc3campaigns with out anyone loading it?)
Attached Images
File type: jpgMap Preview.JPG (180.8 KB)
File type: jpgScreenie.JPG (76.3 KB)
04-16-2006, 09:09 AM#5
Captain Griffen
Its looking good.

Quote:
P.S. Admins is there anyway for me to transfer my map via wc3campaigns with out anyone loading it?)

You could put it in your pastebin (which has all threads disappear after 24 hours of inactivity), but they don't want people just using it as a download mirror by the way, so just post it, download it, then let it die, otherwise they'll get annoyed with you.

A better idea would be to get a free e-mail account. Yahoo allows up to 10mb attachments, which is more than enough, and pretty much unlimited space.
04-16-2006, 10:43 PM#6
Cyberdavid
As it turns out the spells are so much harder than i thought. I brought my self to think it was easy even though i knew in the back of my mind that it was. I'm reading all the tutorials i can find and practicing but then should be soon to come. If anyone has some tips or anything would be great and will help hugely.