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Certain animations do not come through

04-03-2006, 12:32 AM#1
Sukul
I'm tryin to bring out a certain animation in a unit, that i renamed as "Bow", making the unit's ranged attacks use this animation. I dont have the animation in the World editor, but it shows in the model editor. I noticed no other animations that began with "Cinematic" showed either. Was wondering if there was a way to show the "Cintematic" animations in WoW extracted models.
04-03-2006, 09:46 AM#2
Rao Dao Zao
WE only shows standard animations - Stand, Walk, Death etc. in the previewer. The others, it ignores, even though they still exist. Animations that don't show can still be accessed by spells and triggers.

Take, for example, portrait animations. Some models have portraits built in, but the portrait anims don't show in the previewer. It's just WE being scummy!
04-04-2006, 03:44 AM#3
Sukul
sorry, i should have clarified myself more. It doesnt work when i try to bring it out in a trigger either.
04-04-2006, 09:24 AM#4
Rao Dao Zao
Can you give me a list of the names of the sequences you're trying to play via triggers?
04-05-2006, 12:09 AM#5
jigrael
Im not very sure but I think u can play that anim using "play unit animation by index"(cant remember the exact name...but its something like that)), but I think its jass, anyway u can just add a custom script with that.
04-05-2006, 04:12 AM#6
Sukul
Quote:
Originally Posted by Rao Dao Zao
Can you give me a list of the names of the sequences you're trying to play via triggers?

1. Bow
2. Bow 2
04-05-2006, 08:48 AM#7
Rao Dao Zao
Hmm. No reason that shouldn't work. If the animations aren't playing at all, you'll have to check your triggers. Doesn't seem like a model related fault.
04-06-2006, 03:37 AM#8
jigrael
Ive also tried playing animations that doesnt hav standard names using "play animation" trigger n they dont play at all. I recomend(again...) using SetUnitAnimationByIndex() instead, that should do it.