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The Request Thread

04-04-2006, 04:32 PM#1
TheEpigoni
My biggest problem with working on this Mod has always been a direction. Whenever I've worked on something with the Mod I just work on random things which come to me and I think might be cool. This then turns into a random mishmash of code and features, some of which don't always work at optimal performance.

So, I need some guidance. As players/users/modders, what would you like to come next with/out-of the FPS Mod?

Some examples...

Cleaner Code
Better Comments
Better Documentation
Optimization (Nulling handles and locals and all that nonsense)
A Better FPS Control - Azu has already filled this void, but there is a possibility of taking the FPS Control and putting it directly into the form of a preloader. This is pretty alpha-stage so far, but it is a possibility.
Multiplayer - I've given it thought and I might try it, but this is probably less by request and more by my own laziness. =P
Converting to JASS - Some of the triggers are probably a pain to read.

New Features?
- Better/Cleaner/More Physics Elements?
- Better/Cleaner/More Weapons?
- Terrain?
- Working Enemies?

Anything else you can think of?

The more requests I get, the more likely I'll actually get some work done. My latest efforts have really been trying to get the code cleaner and removing all the extra stuff which doesn't work. But lately I havn't really touched it, self-motivation sucks. =P

P.S.
Since there isn't much activity here I won't bother stickying the thread. I might if there are enough responses later on.
04-08-2006, 02:28 PM#2
Ant
Working enemies will be good. For a start enemies could be made unable to see behind them, and also not be able to see over hills and cliffs (so if the two of you are at opposite sides of a hill the guy won't mysteriously fire projectiles through the hill). Those two alone will free up a lot.

And also are all keys detectable for press/release? Or only W,S,A,D. Spacebar and the like would be cool to make detectable.
04-09-2006, 03:45 AM#3
Azumarril
I wanted to make an easier way to add keyevents, but it is pretty easy to add new keys, you would add +4 to the latest address offset, and read next array value in wc3, and if you manage to use of all the array values in wc3, make it bigger >.> (and my control has spacebar enabled)
Code:
If GetAsyncKeyState(vbKeyR) = KEY_ACTIVE Then
WC3Pwned.WriteValue WC3Pwned.ControlAddress + 32, &H2
Else:
WC3Pwned.WriteValue WC3Pwned.ControlAddress + 32, &H1
End If
and in wc3..
Code:
-------- R Key --------
If (MoveCnt[9] Equal to 2) then do (-------- Turn on trigger, or call it --------) else do (Do nothing)
If (MoveCnt[9] Equal to 1) then do (-------- turn off trigger, if the trigger is called only once when pressed, this is not needed --------) else do (Do nothing)
04-11-2006, 02:14 PM#4
TheEpigoni
Might take me a few days, but I will be working on getting working enemies into the game.