| 04-06-2006, 03:52 PM | #1 |
Hi, this trigger causes an WE crash, can someone see the problem? JASS:function Trig_SKILL_Evaluating_Intelligence_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A004' ) ) then return false endif return true endfunction function Trig_SKILL_Evaluating_Intelligence_Actions takes nothing returns nothing local integer i = GetPlayerId(GetOwningPlayer(GetTriggerUnit())) + 1 local integer int = GetHeroInt(GetTriggerUnit(), true) local real r = GetRandomReal(0.00, 50.00) local string s local texttag t local real a if r <= udg_SKILL_Evaluating_Intelligence[i] then if (int >= 0) and (int <= 14) then set s = "You are slightly less intelligent than a rock." elseif (int >= 15) and (int <= 29) then set s = "You are fairly stupid." elseif (int >= 30) and (int <= 44) then set s = "You are not the brightest." elseif (int >= 45) and (int <= 59) then set s = "You are about average." elseif (int >= 60) and (int <= 74) then set s = "You are moderately intelligent." elseif (int >= 75) and (int <= 89) then set s = "You are very intelligent." elseif (int >= 90) and (int <= 104) then set s = "You are extremely intelligent." elseif (int >= 105) and (int <= 119) then set s = "You are extraordinarily intelligent." elseif (int >= 120) and (int <= 134) then set s = "You are like a formidable intellect, well beyond even the extraordinary." elseif (int >= 135) and (int <= 149) then set s = "You are like a definite genius." elseif int == 150 then set s = "You are superhumanly intelligent in a manner you cannot comprehend." endif else set s = "You can't even evaluate your own intelligence." endif set r = GetRandomReal(0.00, 50.00) if r >= udg_SKILL_Evaluating_Intelligence[i] then set udg_SKILL_Evaluating_Intelligence[i] = udg_SKILL_Evaluating_Intelligence[i] + 0.10 call DisplayTextToPlayer( GetOwningPlayer(GetTriggerUnit()), ( "|cff0C93BAYour Evalutaing Intelligence skill has increased by 0.1. It is now " + ( SubString(R2S(udg_SKILL_Evaluating_Intelligence[i]), 0, 4) + ".|r" ) ) ) endif set t = CreateTextTagUnitBJ( s, GetTriggerUnit(), 100.00, 10, 100, 100, 100, 30.00 ) call TriggerSleepAction( 1.50 ) call DestroyTextTag(t ) set int = 0 set i = 0 set r = 0 set s = "" set t = null endfunction //=========================================================================== function InitTrig_SKILL_Evaluating_Intelligence takes nothing returns nothing set gg_trg_SKILL_Evaluating_Intelligence = CreateTrigger( ) call TriggerRegisterAnyUnitEventBJ( gg_trg_SKILL_Evaluating_Intelligence, EVENT_PLAYER_UNIT_SPELL_CAST ) call TriggerAddCondition( gg_trg_SKILL_Evaluating_Intelligence, Condition( function Trig_SKILL_Evaluating_Intelligence_Conditions ) ) call TriggerAddAction( gg_trg_SKILL_Evaluating_Intelligence, function Trig_SKILL_Evaluating_Intelligence_Actions ) endfunction |
| 04-06-2006, 03:57 PM | #2 |
JASS:native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing Line 38. Not enogh paramiters passed to the function. JassCraft For the Win. |
| 04-06-2006, 04:08 PM | #3 |
Already have JSP which gave me the same problem, It said that the R2S didnt work. EDIT: Ok found the problem, had to add the x,y coordinates to the function (Was previously DisplayTextToForce) |
| 04-06-2006, 04:13 PM | #4 |
No.... Look at the native i posted. Now look at your function: JASS:call DisplayTextToPlayer( GetOwningPlayer(GetTriggerUnit()), ( "|cff0C93BAYour Evalutaing Intelligence skill has increased by 0.1. It is now " + ( SubString(R2S(udg_SKILL_Evaluating_Intelligence[i]), 0, 4) + ".|r" ) ) ) lets disect this, shall we? call DisplayTextToPlayer() First paramiter: GetOwningPlayer(GetTriggerUnit()) Secont paramiter: ( "|cff0C93BAYour Evalutaing Intelligence skill has increased by 0.1. It is now " + ( SubString(R2S(udg_SKILL_Evaluating_Intelligence[i]), 0, 4) + ".|r" ) ) Now, the native i posted (which is the native you are calling) had 4 paramiters. You only supplyed 2. See the problem now? =) Edit: Why do i even bother sometimes? xD |
| 04-06-2006, 04:13 PM | #5 |
You missed the edit. |
| 04-07-2006, 04:47 AM | #6 |
You spelled Evaluate wrong. <.< ^^ |
