| 04-09-2006, 04:02 AM | #1 |
These are spells for a blood mage i made. Blood Nova - Creates a ring of blood around the blood mage , expanding and dealing damage. When enemies are hit blood comes back towards you, healing and giving a chance to give back blood energy. Bleed - Makes a target bleed, reducing movespeed and allowing the caster to gain line of sight of. Blood Gather - Gathers blood from a target and gives a % chance to give it to the caster. can dodge. Heals on return and damages on hit. Chain Blood - A chain spell that jumps to allies and enemies, bloodlusting allies and damaging enemies. UPDATE - fixed like chuckle brother suggested |
| 04-09-2006, 10:27 AM | #2 |
Blood Gather - Gathers blood from a target and gives it to the caster. This spell does not work, the dummy moves always toward 0. |
| 04-09-2006, 10:28 AM | #3 |
Blood Nova - I could only do it once, I didnt understand how to get more blood energy. Bleed - Looked very nice, love how the blood stays on the ground behind him. Blood gather - Aways went to the right of the map no matter where I targeted it to go, so I could never hit anyone with it. Chain Blood - There were no allys on the map to see the bloodlust effect, but the damaging effect is fine. All in all theyre pretty neat, but they all use the same generic blood special effect, which looks rather plain. Maybe add more or different special effects at times (Blood nove looked very plain) |
| 04-09-2006, 10:45 AM | #4 |
sorry about that, fiixed blood gather |
| 04-09-2006, 11:24 AM | #5 |
anyone want to approve? |
| 04-09-2006, 12:37 PM | #6 |
Just wait for our Spell staff to review it. This proccess can take up to a week. Also, do not double post. |
| 04-10-2006, 07:31 PM | #7 |
Don't use a concept art image for the screenshot. You will need to take a screenshot of one of the spells in action before I will review this. |
| 04-11-2006, 11:00 AM | #8 |
fixed the screenshot, and optimized the spells abit |
| 04-12-2006, 07:40 PM | #9 |
The nova only seemed to work first time for me. Else they are good, and I want to approve them. I need to know something though, did you make all the custom art that they use? |
| 04-12-2006, 08:37 PM | #10 |
the one on the left of cleaving attack is on wc3sear.ch for sure |
| 04-12-2006, 08:40 PM | #11 |
yea I got bitched at before for that too ; / o wells, not bad abilities for a beginner |
| 04-13-2006, 12:43 AM | #12 |
no, i didn't. The icon is from wc3sear.ch and i'm not sure about the blood effects. They were on my computer so i used them. I have no idea who to credit |
| 04-13-2006, 08:42 AM | #13 |
I can not approve it unless you either remove the resources that you did not made OR get the author's permission to use them and give him/her credit. |
| 04-13-2006, 09:13 AM | #14 |
One can safely assume they are from Wc3s, so go hunting. |
| 04-13-2006, 03:30 PM | #15 |
Few issues I noticed. Mainly with Bleed. Remove its pathing amount, change movement type to none, sometimes a target that isn't moving can get stuck because of all the blood collecting up around it. Also you may want to use GetAbilityEffectById for some SFX, since it is much easier on the user. Also since you are already using the caster system you may as well make use of the easy ability cast functions Vex made. Also you have a function that changes the message played if you don't have enough blood or something yet in the message you still use JASS:call CS_Error( p, "not enough blood" ) That being said, nice spells. I really like how the blood stays on the ground, it just looks very cool. |
