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Morphing spell is screwing up collision!

04-10-2006, 02:45 AM#1
Moss
I have created a morphing spell based on Robo-Goblin but it is applied to a modified Beastmaster morphing into another Beastmaster with different stats. But the problem is, if the Beastmaster dies while morphed when he respawns on my map at the Fountain of Power he ends up inside the Fountain and can't move. What am I to do?!

Also, it looks lame when he morphs, he just pauses for awhile and then pops into his alternate form. Could somebody make me a model that morphs properly or show me how to do it if it only require text editing the MDL? I basically just want the Beastmaster to turn into a black statue of himself.
04-10-2006, 07:01 PM#2
Blade.dk
What about changing the revive position so it is not exactly at the fountain's center?

Model requests do not belong in this forum
04-10-2006, 08:51 PM#3
Moss
I could do that, but I am just wondering if anybody has insight into why it is doing that and if it is going to cause other problems unforeseen to me.
04-10-2006, 10:09 PM#4
Vuen
Quote:
Originally Posted by Moss
Also, it looks lame when he morphs, he just pauses for awhile and then pops into his alternate form.

You'll have to trigger some special effects for it. Even something simple, like adding a Roar effect when the spell is cast or a teleportation effect when the transition happens, will look a lot better than nothing at all.

Since you're morphing from Beastmaster to Beastmaster, you can just trigger the transition. Remove the modified tint and size values from the morph target and do it manually at runtime. This will allow you to trigger a smooth transition from one to the other and back again.