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Transferring single animation=error

04-10-2006, 02:48 PM#1
Nasrudin
I'm trying to give the eredar warlock a new death animation (hellscream's). After transferring the single animation, yobguls converter refuse to do his job. Since when transferring all the animation I don't have this problem, there must be some kind of syntax error somewere...
I tried with Warshape too, but it's still too bugged for that.
Anyone can point me a way to transfer the animation manually with notepad?
04-10-2006, 03:00 PM#2
shadow1500
I've had problems transfering animations from those demon warlock units too, i think their bone structure is different than other models.
04-10-2006, 03:03 PM#3
Rao Dao Zao
I suggest isolating the syntax error. Magos' model editor can help point the way these days. I'm sure anim transfer's consumed bits on me before.

The manual way of transferring single animations is incredibly time consuming.
04-10-2006, 04:01 PM#4
Metal_Sonic64
Look at the bone names, all Geo_something, that could be a problem.
04-10-2006, 04:04 PM#5
Rao Dao Zao
Bones don't work with AnimTransfer; only Helpers. There's another source of error.
04-10-2006, 05:02 PM#6
Nasrudin
Magos' editor can't even open it. It give me this error:
Attached Images
File type: jpg254.jpg (21.8 KB)
Attached Files
File type: zipWarlockCUSTOM2.zip (99.1 KB)
04-10-2006, 06:41 PM#7
Rao Dao Zao
Precisely. That little error can be used to discover where the fault is. Looks to me like you're missing a closing bracket somewhere.
04-10-2006, 11:51 PM#8
jigrael
I had the same error when I tried to transfer anims(from those warlocks models) to one of my models, couldnt fix it...
04-11-2006, 12:06 AM#9
Guesst
In Bone_Foot_L you are mixing types of keys. I made an mdl <-> mdx converter for Project Revolution, which points out errors like that.
04-15-2006, 03:18 PM#10
Nasrudin
Quote:
Originally Posted by Guesst
In Bone_Foot_L you are mixing types of keys. I made an mdl <-> mdx converter for Project Revolution, which points out errors like that.

Can you please elaborate what the error is?
04-15-2006, 03:38 PM#11
Guesst
Look at the rotation of Bone_Foot_L:
Code:
	Rotation 114 {
		Linear,
		167: { -0.129412, -0.108985, 0.00631306, 0.985563 },
		867: { -0.141293, -0.12958, 0.00644735, 0.981429 },
		1667: { -0.129412, -0.108985, 0.00631305, 0.985563 },
...
		57467: { 0.292051, -0.257575, 0.0240099, -0.920752 },
		57667: { 0.129412, 0.108985, -0.00631306, -0.985563 },
		57767: { -0.145496, -0.365579, 0.176886, 0.902161 },
			InTan { -0.168216, -0.311488, 0.198142, 0.914012 },
			OutTan { -0.168216, -0.311488, 0.198142, 0.914012 },
		57967: { -0.233083, -0.526465, 0.0434859, 0.816466 },
			InTan { -0.261933, -0.593935, 0.00109124, 0.760678 },
			OutTan { -0.261933, -0.593935, 0.00109124, 0.760678 },
		58134: { -0.190948, -0.384966, 0.0756392, 0.899788 },
			InTan { -0.183483, -0.370012, 0.0799022, 0.907216 },
			OutTan { -0.183483, -0.370012, 0.0799022, 0.907216 },
...
	}
There are first some linear rotation keys (with no InTan/OutTan parts) and then it is switched to ones with InTan/OutTan. This is probably because the animation you transferred had that second type of keys. It should be fixable by just removing all the lines that start with InTan/OutTan for that bone's rotation.
04-16-2006, 06:20 PM#12
Nasrudin
Indeed that was the problem; it works now, thanks a lot!