| 04-11-2006, 03:51 AM | #1 |
Hi, first post here. Hope I don't dissapoint... I have a WIP going for a cinematic where a dormant supervolcano becomes... undormant and blows up an entire orc village, which leads into a campaign where players must find a lost treasure of the destroyed city thousands of years later do defeat a new enemy. I've made the volcano (or part of it anyway) and would like help on what I should change, what looks good/bad, etc. I realize there is an out of place tree, and that the background might seem sort of bland..but hey |
| 04-11-2006, 06:47 AM | #2 |
Those dark tall trees are too big IMO, the rest is nice. |
| 04-11-2006, 09:40 AM | #3 |
Trees look out of place, fog is too thick imo and there are no doodads at ground lvl. Could use some work, also show us some more shots. |
| 04-11-2006, 09:45 AM | #4 |
I would expect a super volcano to be way bigger, but I think it looks good. |
| 04-11-2006, 12:32 PM | #5 |
Heres an updated shot. Added some ground doodads, shortened and moved some trees, and lightened the fog a little bit. I'll post some more pics of the other side after school, and hope fully when I start the cinematic, of it erupting. I'm TRYING to make it seem big by the units being small and the environmental doodads being small in comparison. But war3 textures are kind of gay, so it still seems kind of small. And to be honest, the caldera came from when I was trying to make the volcano so big the editor actually started it for me. |
| 04-11-2006, 01:13 PM | #6 |
Yeah, I'd have said super-volcanoes were bigger... Just a normal one you've got there, I'm afraid. Rather nice looking, though. If it's about to erupt, perhaps put a tiny tiny bit of steam coming out of it? |
| 04-11-2006, 01:36 PM | #7 |
no, it's better if it's covered in green stuff and then suddenly explodes and hurls gigantic boulders in surrounding area and lots of lava flying out of it (and flowing also of course). |
| 04-11-2006, 02:49 PM | #8 |
Far too small. Even small volcanos are larger than that. |
| 04-11-2006, 06:51 PM | #9 |
Nie terrain, nice dodds, but the scales are wrong, look at this pic, maybe it can help u ;D |
| 04-11-2006, 08:07 PM | #10 |
I think hes trying to make it look like the dormant supervolcano in the US (specifically in yellowstone national park) Where you do not SEE the volcano, it is under everything and only a few holes are visible. In other words, you wouldnt never know there is a something so strong. |
| 04-11-2006, 08:39 PM | #11 |
its the same, a volcano crater is huge, covered with trees or not, the screen was for show a volcano dimensions. jajalolplzjaja, in my opinion, you should make trees a lot smaller, im looking forward to seeing that map =D |
| 04-12-2006, 03:52 AM | #12 |
Yeah, a supervolcano has a caldera of like a hundred kilometers across. It looks tiny. You should have the caldera itself take up like 1/4 of the map on Epic; maybe have the volcano so large that most of it is outside the bounds of the map, so we only see one side of it. Put some units around so we can see what it looks like in comparison. I'm definitely looking forward to playing the map. Ever seen episode 219 of Stargate: Atlantis, called Inferno? It's about a supervolcano. You should watch it, it's totally awesome. |
| 04-12-2006, 04:22 AM | #13 |
Yeah, I actually watch stargate every week. Inferno was a good ep, the Shep/Mckay teenage boy stuff annoys me though... Also if I make the thing TOO big it will beign to start screwing up. But, I can make it a bit bigger than it is right now and scale stuff down. I'll post more shots of it tomorrow after I make it bigger and clean it up. Compatative RoC dota takes a lot of time <_< |
| 04-12-2006, 04:32 AM | #14 | |
Quote:
I agree, there was a lot of really bad writing in that episode. Shep/Mckay got on my nerves a lot, and the Telya/Ronon exchanges were just awful. It was still a fantastic episode, but I don't consider it one of my favorites for the same reasons. Anyway I figured it applied here. Remember what the caldera looked like when they were standing in it? Plain flat ground, as far as the eye could see. Supervolcanoes are enormous, gigantic, huge, massive things. |
| 04-16-2006, 11:32 AM | #15 |
Remember people that this IS WCIII. Which means that terrain in particular is scaled down. Since jaja intends to use this map for a Cinematic, the Volcano can't be so absurdly gigantic that the sky cuts it in half, since that would look stupid. So far, its looking pretty good, though i'd suggest some really thick scrub near the top of the volcano and some more grass texture up on the lip, assuming it's been dormant for awhile. |
