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Doom Mound, probubly WIP.

04-11-2006, 05:09 PM#1
erwtenpeller
w00t! my first model!

i used a conceptart i made as a loose reference.
I plan to make this thing better over time, optimising it with less of them faces and stuff, right now it has 937, but i think it can do with less.

Zoom

constructive critisism more then welcome. Also, tells me how to render with the wireframe showing ;), i could figure it out.
04-11-2006, 05:43 PM#2
Rao Dao Zao
Mooooved!
04-11-2006, 05:50 PM#3
HatewarE
Unwrapping the uv on this one will be defenently a pain ^^ is the smoothing ment ot be that way? It isn't (really) clean... whatever, play a bit with the smoothing groups (if you're using max then: http://www.poopinmymouth.com/process...ing_groups.jpg or edit the normals with an edit normals modifier).

Sorry, dunno how to render with wireframe on, I take a screenshot of the model if I want wireframe on.

And btw, I think this should be in the modeling/animation forum (or did you really edit an existing war3 model?)
04-11-2006, 05:58 PM#4
Tim.
This is MAX not MDL. Moved.

As far as wireframe rendering you can either use the ink'n'paint material type or Standard with the Wireframe option checked.
04-11-2006, 06:03 PM#5
erwtenpeller
Quote:
Originally Posted by HatewarE
is the smoothing ment ot be that way?
There is meant to be no smoothing at all, actually. I didnt really do that yet. I accidentally made the main cone with wich the volcano is made with smoothing on though, wich makes it look odd still.

But thanks for the link, i'll play with that. But first i think i'll try and reduce the amount of faces and stuff.
04-11-2006, 06:05 PM#6
Tim.
You can remove that smoothing by addying a Smooth modifier and not turning it on.
04-11-2006, 06:34 PM#7
Chriz.
Well...the concept art is awesome! :D the model just needs a bit of work, too boxy right now.
04-11-2006, 07:11 PM#8
Tiki
erw modeling now, wtf...?
i cant tell what it is most of the time.
04-11-2006, 07:50 PM#9
erwtenpeller
a texture should fix that problem, shouldnt it? ^^

i know it needs work, and i am giving it work. Trying to soimplify the bastard.

reason its too boxy is simple, it isnt smoothened.

also, unwrapping wont be all too dificult, it'll be a pickle, but not too much. All the spikes for example are exactly the same spike. The base is nothing more then a cylinder with the vertices wobbled around a bit.
04-11-2006, 08:06 PM#10
TDR
best way to make a wireframe pic is to turn on "edged faces" and printscreen and crop the perspective viewport. now feed us with wires.
04-12-2006, 04:33 PM#11
erwtenpeller
BOOYAH.

Updated it. Now all i need to do is some smoothing i think. It now accounts for 461 faces!

Zoom
04-12-2006, 04:34 PM#12
Zapp90
sweet, that's amazing for a first model dude!
04-12-2006, 06:52 PM#13
Tiki
The skull cud use a little work, its too squished
04-12-2006, 07:02 PM#14
Chriz.
Add a flow of lava from out of its mouth, that would be cool. And im sure once it's skinned its gonna be great, and since youre erwtenpeller I know the texture won't be a problem ; )
04-12-2006, 07:25 PM#15
erwtenpeller
i plan to give it an animated texture with lava flowing on the side into the pool, and swirling lava textures in the top and in the pool. The rest will be normal textures.