HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

mipmapping

04-11-2006, 07:52 PM#1
xXm0rpH3usXx
I do know what it is, i searched the forums, but:

I DO NEED TO KNOW HOW TO IMPLEMENT THIS!!!!

My model looks yellowish, blurry, i dont care how many textures i have to add, how big the model will get, i just dont care, plz just tell me how to!
04-11-2006, 08:03 PM#2
TDR
you didn't searched good enough

Quote:
Originally Posted by TDR
mip maps for textures are like mip maps for models. You basicaly have to make 3 more variations of the texture, each with decreased size on the power of 2. For example, if you have a 256x256 px texture, mip 1 texture would have 128x128, mip 2 64x64 and mip 3 32x32. For wc3, you'll have to name each variation texturename_mip1, texturename_mip2, etc. With the art tools, in 3ds max, when it exports the model and the textures it makes all mip maps into one blp file, so I think that if you just import in the map all variations (in case you don't have art tools) it will work the same.

And this has nothing to do with modeling or animation, moved.
04-12-2006, 05:30 PM#3
xXm0rpH3usXx
do i have to start with _mip1 or mip0??

and where do i have to set up the mipmapping?
04-14-2006, 12:27 AM#4
falcoknight
very interesting..i dont have any idea what your talking about
04-14-2006, 01:44 AM#5
erwtenpeller
yeah what is a mipmap? sounds funny...
04-14-2006, 09:01 AM#6
TDR
http://en.wikipedia.org/wiki/Mip_map
wikipedia is your friend.

And, for wc3 it has to start with mip1. And you don't have to set anything.
04-14-2006, 10:57 AM#7
xXm0rpH3usXx
i found a very interesting passage in the ArtTools ReadMe, it says that wc3 does that on its own...
04-14-2006, 11:17 AM#8
TDR
yeah, it does, it makes them realy blurry and yellow. for best results you have to make your own.
04-14-2006, 02:00 PM#9
erwtenpeller
would you even need something like this in wc3 unless you have diffrent camera settings then usual?
04-14-2006, 05:15 PM#10
TDR
no, unless you have detailed textures.