Saves some data to game cache. TempString starts off as 1 (checked), and it runs the loops correctly (checked), with 5 runs of the for each interger and the correct 3 for the hero bit.
This doesn't load the units. When testing for whether the values exist or not, the values for the gold and lumber exist, but those for the party members do not.
Any idea why they aren't saving (the heroes do exist, and are tested for as heroes)?