| 04-14-2006, 01:29 AM | #1 |
I need an AI script, heres the map layout: XXXXXXXXXXXXXXXXXXXXXX AAAXXXXXXOOOOXXXXXXBBB AAAXXXXXXOOOOXXXXXXBBB XXXXXXXXXXXXXXXXXXXXXX the A's are team A, the B's are team B and the O's are the centre of the map. Now The aim of the game is too summon units (controlled by an AI script) and kill the other summons or the other team. Now the AI script I want made it to, whenever they are summoned, the move towards the other team, attacking anything in there way. That is all, how can I do that? |
| 04-14-2006, 01:32 AM | #2 |
Action - Order Unit (Last Created Unit) to [Attack Move] to Center of Region (Team B) I think you can do the rest. |
| 04-14-2006, 01:42 AM | #3 |
wow, is that really it? awsome |
| 04-14-2006, 04:03 AM | #4 |
Note: if units actually "summon" the units with spells you will want this E - A unit spawns a summoned Unit A - Order (Summoned Unit) to Attack Move to Center of Region (Team B) Oh and i'm only giving you the framework, i assuem you are competent with regions and triggers in general? |
| 04-14-2006, 08:55 AM | #5 |
Or rather: E - A unit spawns a summoned Unit A - if: Owner of summing unit is in TeamA //use a variable then: Change owner of summoned unit to Team A Computer Order (Summoned Unit) to Attack Move to TeamBBasePoint Else: Change owner of summoned unit to Team B Computer Order (Summoned Unit) to Attack Move to TeamABasePoint Use point and player group variables, else it will leak. |
| 04-14-2006, 10:36 AM | #6 |
ok, yes, I do know about regions and that... |
