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Triggerable / Activatable Auras

04-14-2006, 09:00 AM#1
SteelGopher
Concept: Toggle between off and on for auras

I went digging into older posts for this subject and I could not find a direct solution. I did find a few suggestions though. One suggestion was to have a dummy unit with the area follow the real unit around, but with a loop to keep the dummy unit around the real unit I can see memory leak issues coming up. Some other suggestions were around, but since the posts were so old, any attachments that were there are now dead.

I do play DoTA and I notice that the Witch Doctor's area heal is what I am trying to achieve. Just throwing that out as a better example or detail into the matter. Any help would be great,thanks.
09-19-2006, 05:38 PM#2
Andrewgosu
You could use a spellbook and put all auras in it (the auras, you want). Then disable the spellbook with all the auras on map ini. Finally, give your hero the spellbook pluss a dummy skill, like immolation. And if the immo is activated, enable the aura in the spellbook and if the immo is deactivated, disable the aura.
09-19-2006, 07:06 PM#3
Daelin
Vexorian's spell factory can do that. Combine the aura code and toggleable ability code and maybe it will work. :)

~Daelin
09-21-2006, 11:05 AM#4
Vi[r]us
If u want Witch Doctor's area heal spell from DotA just use immolation and change the damage from + to - and make it effect allies instead of enemys.
10-02-2006, 01:21 PM#5
arpha_storm
Lol yeah. And make it affect allied units instead of enemy units.
10-02-2006, 04:51 PM#6
Chuckle_Brother
Except that negative damage still can cause a unit to flee(if the damaged unit can flee) which can be a real annoyance.
10-08-2006, 07:52 AM#7
zeroXD
Yes, but you can always use something like no AoE immolation, and use triggered heal, or add something like a dummy Unholy Aura( dunno if its visible or not, but if you set it as an item ability i think it should go invisible ) and remove it if immo is deactivated.
11-07-2006, 03:41 PM#8
BertTheJasser
Quote:
Originally Posted by zeroXD
Yes, but you can always use something like no AoE immolation, and use triggered heal, or add something like a dummy Unholy Aura( dunno if its visible or not, but if you set it as an item ability i think it should go invisible ) and remove it if immo is deactivated.
That statement is completly wrong. For unholyaura you have to use a disabled spellbook in order to hide it.
12-04-2006, 08:51 PM#9
emjlr3
try defend, though Immo works too, using a disable spellbook added with what ever abils in it you want

or you could trigger all the effects too, such as damage, or heal, like with the witch doctors ability
12-05-2006, 10:06 AM#10
BertTheJasser
Note: Dfend can't be detected by spell effect nor spell cast event. In cas you want to use defend, you must detect orders.