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Reviving hero's in minigames.

04-14-2006, 12:59 PM#1
n13astra
Hi guys,

Need your help again. I'm moddifying Green TD, and adding minigames to the map, which so far are all working great, but i have one problem. Each minigame uses a different hero, and so far i have 6 minigames. This means that you see 6 different heros on the left side of your screen in warcraft. What i want to be able to do is either find a way of removing those icons once the minigame is over, or perferably, reuse the hero in the next minigame. I cant use the revive hero instantly trigger because i cant select the dead hero, also the minigames are not one after the other. At the end of a minigame, the hero is killed.

Thanks guys.
04-14-2006, 01:34 PM#2
Captain Griffen
Remove rather than kill the hero.

And make your OWN maps, rather than stealing them off others.
04-14-2006, 03:38 PM#3
The)TideHunter(
If you need to get rid of the icons, and maybe use them in later games, you should just change all of there owners to neutral passive, then nobody seems them

Trigger:
Actions
Collapse Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
Collapse Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Passive and Change color
04-14-2006, 04:23 PM#4
n13astra
HEY... BACK OFF. I DID NOT STEAL THE MAP. It was not protected and the creator gave permission to edit it, SO DONT JUMP TO CONCLUSIONS!!!!!! BLOODY HELL...

Anyways, it worked, thanks guys.
04-14-2006, 07:49 PM#5
Captain Griffen
Me thinks someone has serious issues with anger management. Especially since I helped you; whatever happened to gratitude...?
04-14-2006, 08:16 PM#6
Vuen
Quote:
Originally Posted by n13astra
HEY... BACK OFF. I DID NOT STEAL THE MAP. It was not protected and the creator gave permission to edit it, SO DONT JUMP TO CONCLUSIONS!!!!!! BLOODY HELL...

Anyways, it worked, thanks guys.

Capslock aside, I agree with him completely Griffen. In every map I have ever published, I strongly encourage people to mod it. It's awfully rude of you to accuse him of stealing his map; you should note that many map developers leave their code open source for this very reason, that their map will become more popular as better modifications of it are made.

Why do you think that nowadays nearly every popular retail game releases an SDK with it? What would Half-Life have been without Counter-Strike for example?

The position you're taking is the same as saying that people who use the World Editor to mod Warcraft are 'stealing' their game. Newsflash, that's the whole point of WE. Same reason the developers of Green TD left it open source, and encourage people to mod it.
04-14-2006, 08:39 PM#7
Captain Griffen
I still find it very hard to have respect for someone who can't be bothered to make their own map, but just make copies of another map. Meanwhile, I have no respect for someone who posts almost totally in capital letters, with phrases such as 'bloody hell'.

There is a difference between using the Warcraft engine, and using someone else's map, with or without permission. But this is going off topic. He asked a question, I answered it, over.
04-14-2006, 08:46 PM#8
Vuen
Quote:
Originally Posted by Captain Griffen
There is a difference between using the Warcraft engine, and using someone else's map, with or without permission. But this is going off topic. He asked a question, I answered it, over.

So what if it goes offtopic? If his question is answered then we're not bothering anyone, and I think it still relates to the topic because it's about him adding minigames to Green TD.

You say there's a difference between using the Warcraft engine and using someone else's map. Okay, what is it then?
04-14-2006, 09:01 PM#9
Captain Griffen
Quite a big difference. I put in all of the balancing, ideas (well, apart from those based on LoTR, etc.), cinematics, custom abilities, triggers, etc. Basically, everything that the tools at my disposal allow me to.

You take someone else's map, what do you make? Nothing. You might add a few things here and there, but all in all, you don't make it. Its like the difference between redecorating a house, and designing a house from the base up. You have tools, and you are given the builders and building materials, but you have to put it all together.
04-14-2006, 09:32 PM#10
Vuen
Oh really? So you don't use any of Warcraft's units then? You make all your own terrain too? All custom spells, using custom effect models? You write your own AI?

Your point of view makes no sense. When I made my Paintball SE map, I literally provided an SDK for people to mod it. I encapsulated everything into configuration triggers, provided full documentation on modifying all sorts of game aspects, even described how to port everything to a different terrain...

How is it different than you stealing Warcraft's base models when you make your own map?

To follow your analogy, when you build a house, did you cut down the trees yourself? Did you make all the nails yourself? The person who redecorates the house is never claiming that he built the house, just as n13astra is not claiming to have made Green TD!
04-14-2006, 10:13 PM#11
Captain Griffen
Does the guy who design your house make it? No. But which one has more respect and qualifications - the architect, or the interior decorator?

Quote:
So you don't use any of Warcraft's units then? You make all your own terrain too? All custom spells, using custom effect models? You write your own AI?

I can't model; I don't have the tools. Yes, I aim to have all custom spells, though early versions might not. I don't use the WC3 AI, since I don't make melee maps, so of course any AI I make is my own. I can't skin, since I have no decent tools to do so, and on top of that the limitations of the WC3 game engine, which I cannot change, stop me from adding in loads of custom models and skins.
04-14-2006, 10:28 PM#12
Earth-Fury
The differance between making a map and eddditing one is simple:

When you make a map, you do all the hard work of desinging it, doing the inital balance, thinking out teck trees and unit design, coding the inital systems, getting it all to work correctly and be fun.

When you edit a map, you change things that have alredy been done. You add new units, remove and change some old ones, do some rebalancing, maybe some recoding, code new things, ext.

The first requires more skill then the latter.

Now, only edditing a map slighty, THAT is a crime against the community... But adding new, neat content to a map, that is all good and well. But it doas require a lesser skillset.
04-14-2006, 10:32 PM#13
Captain Griffen
Probably the worst part of editing maps (besides the annoying number of poor quality copies flooding B.net) is that it leaves the person doing the editing, rather than the making, less capable of doing things, and they don't learn as much, or as fast.
04-14-2006, 11:19 PM#14
Vuen
Quote:
Originally Posted by Captain Griffen
I can't model; I don't have the tools. Yes, I aim to have all custom spells, though early versions might not. I don't use the WC3 AI, since I don't make melee maps, so of course any AI I make is my own. I can't skin, since I have no decent tools to do so, and on top of that the limitations of the WC3 game engine, which I cannot change, stop me from adding in loads of custom models and skins.

You clearly missed the point of what I said.

Of course modding a map is not nearly as hard as making one from scratch, just as making a map is not nearly as hard as making Warcraft from scratch.

My point is that modding a map is not stealing it, not by any means. Many maps are even intended to be modded, just as the maker of Green TD supports n13astra's mod.

Quote:
Does the guy who design your house make it? No. But which one has more respect and qualifications - the architect, or the interior decorator?

Yes, and I agree, as I've always said I agree. You're missing my point entirely! To clarify my point for you, when you accused n13astra of stealing Green TD, it's the same as accusing the interior decorator of taking credit for building the house. That isn't even remotely the case.
04-14-2006, 11:21 PM#15
Earth-Fury
Quote:
Originally Posted by Vuen
You clearly missed the point of what I said.

Of course modding a map is not nearly as hard as making one from scratch, just as making a map is not nearly as hard as making Warcraft from scratch.

My point is that modding a map is not stealing it, not by any means. Many maps are even intended to be modded, just as the maker of Green TD supports n13astra's mod.

modding a map is diffrent then stealing it. Stealing a map is what happend to Wintermaul... NO origionality.... jsut change the towers models and the terrain, remove the authors name, and stick yours in... :-/