| 12-25-2002, 04:17 PM | #1 |
heres a pic of my first model that im making. Its not done, I need to finish the head and add shoulder guns and a few other details, and its not skinned yet. But anyway, I think its pretty good considering its my first model. Its supposed to be a robot walker thing. |
| 12-25-2002, 04:18 PM | #2 |
heres a pic of the spikes on the back. and so far its 390 polys, so I probably wont be using it in warcraft 3, but when I get dungeon siege I might put it in that. |
| 12-25-2002, 05:37 PM | #3 |
Last I heard, minor details like those spikes won't work in War3. You could cut the poly count a bit by removing them. Nice Model so far. -Insaniteus- |
| 12-25-2002, 06:52 PM | #4 |
since theres no animation exporting, and when I tried to export him into an mdx, and it didnt work, ill probably just use him in dungeon siege, since is has its own SiegeMAX thing for GMAX. But anyway, thanks for the time about lowering poly count. EDIT: Hot damn! deleting those spikes reduced the poly count to 262! |
| 12-25-2002, 08:41 PM | #5 |
when i saw the second pic i thought it was a hairy walking *** lol |
| 12-26-2002, 03:14 AM | #6 |
I just added a head. Ill take a screenshot sometime soon. And does anybody know how I can make a colored light inside of the eye spot? The head is a box with a special hole in it. I tried adding an omni, but that just made the rest of the model black, with a little patch of light. Do you know how to make the light look like its coming out of the hole? |
| 12-26-2002, 08:48 AM | #7 |
The model needs lots of work. |
| 12-27-2002, 08:21 PM | #8 |
heres an update on it. I added a head and arms and made it not so fat. |
