| 04-17-2006, 04:49 PM | #1 |
Hello peeps! I'm creating a hero using a buff model (the blue cloud to be excact), and found out that players are unable to target it. I have checked Locust, selection scale and other obious things (to me atleast). Is there any way that you can fix this problem, or will I have to use some other model? (Also had this problem with the Disease cloud model under units). - Soultaker |
| 04-17-2006, 04:56 PM | #2 |
Probably buff models don't respond to clicking. You could change the model to something else, set it to 100% transparent, and then add the buff as an attatchment. |
| 04-17-2006, 05:12 PM | #3 |
Cool, it works with some minor modifications :) Now I got another problem.. When the cloud moves around, it leaves a trail of the blue cloud effect for like 5 seconds, so you have a giant line of blue that looks exactly like the hero. That also seems to happen when I just have a normal unit with that model. Anyway you can change the animation speed or something to prevent this ? - Soultaker |
| 04-17-2006, 05:37 PM | #4 |
Get Magos' Model Editor and start messing with the model itself... Decrease the lifespans of particle or ribbon emitters, that should sort it. |
| 04-17-2006, 06:58 PM | #5 |
Basically what's happening is that once particle emitters are created they "live" for sometime before being destroyed, once you move the model, the particles still "alive" are left trailing behind for a few secs till they die |
