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Weird warcraft bug?

04-17-2006, 10:50 PM#1
vile
Wtf, Try adding the mountain king searing arrows or frost arrows.
I havent tested it on other units or other autocast abilities, but after a few times that he attacks while its activated, his move speed stays the same however his running animation goes faster beyond any moutain king i have ever seen

I wonder if this is a warcraft bug, and if it is, has anyone experienced this before?
04-18-2006, 01:50 AM#2
Chuckle_Brother
Arrow spells go to hell if they are given on melee units and they spell has a longer attack range than the given unit.
04-18-2006, 02:33 AM#3
Immoralis
isnt that broodmother's ability in dota "spawn spiderlings" a dark arrow spell? and yet the brood mother is melee
04-18-2006, 05:25 AM#4
Vuen
It's not necessarily based off of Black Arrow; other abilities will spawn creatures off killing something, like the Orb of Darkness ability for example.
04-18-2006, 07:28 AM#5
vile
Quote:
Arrow spells go to hell if they are given on melee units and they spell has a longer attack range than the given unit.

The only problem is the running animation, the rest works fine
04-18-2006, 07:49 AM#6
Earth-Fury
Quote:
Originally Posted by vile
The only problem is the running animation, the rest works fine

so an animation going 300 times the speed it should is not "hell"?
04-18-2006, 01:30 PM#7
vile
meh, i hope there is some way to avoid this..
04-18-2006, 02:18 PM#8
Earth-Fury
Quote:
Originally Posted by vile
meh, i hope there is some way to avoid this..

tried modifying the arrow spells range to be equil to that of a mele unit?
04-18-2006, 02:45 PM#9
blu_da_noob
Try giving the melee unit a (very short, obviously) ranged attack.
04-18-2006, 06:47 PM#10
vile
its already melee range, exact range of his attacks.

blu that will just fuck things up i think, with his abilities and items since it wont be counted as melee.